Redirection glitch map: Difference between revisions

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==Examples==
==Examples==
*[[Map 0xE7 (English Red/Blue)]] — Redirection to Pallet Town. May not occur on a Nintendo GameCube's Game Boy Player.
*[[Map 0xE7 (English Red/Blue)]] — Redirection to Pallet Town. May not occur on a Nintendo GameCube's Game Boy Player.
*[[AreaDex/RB:252|Map 0xFC (English Red/Blue)]] - Redirection to map 0xE0 but with a freeze
*[[AreaDex/RB:252|Map 0xFC (English Red/Blue)]] - Redirection to map 0xE0 if map script pointer effects avoided, but with a freeze
*[[Map 0xFE (English Yellow)]] — Redirection to map 0x99
*[[Map 0xFE (English Yellow)]] — Redirection to map 0x99
*[[Map 0xFE (Japanese Yellow)]] — Redirection to Safari Zone gate if no steps are left, or map 0x99
*[[Map 0xFE (Japanese Yellow)]] — Redirection to Safari Zone gate if no steps are left, or map 0x99

Latest revision as of 11:26, 30 March 2018

A redirection glitch map is an invalid source glitch map in Pokémon Red, Blue, and Yellow which attempts to immediately send the player to another map when entered.

However, a redirection glitch map may still have a potentially dangerous script (level-script pointer), as is the case with Map FE in English/non-English European and Japanese versions of Pokémon Yellow which has a level-script pointer of DC0E in RAM and could freeze the game before it attempts to redirect the player.

Examples