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Rival's effect: Difference between revisions

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==Explanation==
Certain items are part of a list of items that open the Pokémon menu<ref>[https://github.com/pret/pokered/blob/master/data/items/use_party.asm The list of items that open the party menu when used]</ref>. Rival's effect glitch items open the Pokémon menu, but are not included on the list; meaning that when the menu is closed part of the game manages the player as if the party screen was still open<ref>[httphttps://forumsarchives.glitchcity.info/index.phpforums/topic,board-107/thread-36.msg194448/page-20.html#msg194448 Explanation by TheZZAZZGlitch]</ref>.
 
These items include:
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'''CC5C Rival's''' is a {{Yellow}} exclusive [[glitch]] similar to [[Rival's effect]]. However, the glitch requires a way of locking address CC5C (wPikaPicUsedGFX) to 0x0A; hence like glitches such as [[Pikachu glitch emote arbitrary code execution]], it currently requires [[arbitrary code execution]] to begin with.
 
===Steps===
1. Have a Pikachu with the below expression. If it does not have it, either keep making it faint (if happiness too high) or use [[Pikachu happiness oversight]] (if happiness too low) until it can have it (or manually adjust D46F to a value such as 0x4C). This also assumes that no special emotions (such as bucket Pikachu, scared Pikachu) are active.
 
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[[Category:Walk through walls glitches]]
[[Category:Generation I glitches]]
[[Category:Speed runnerSpeedrunner glitches]]
[[Category:Speed runnerSpeedrunner glitches (Red/Blue/Yellow)]]
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