Rival's effect: Difference between revisions

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(Added a reference to the list in the disassembly, changed external links to references, and revised the explanation of the Japanese name.)
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In Yellow, it is also capable of desynchronizing the walking Pikachu so that is more than one step away from the player, because Pikachu will stay when the effect is active; which is useful for the [[Pikawalk]] glitch (Pikachu off-screen glitch).
In Yellow, it is also capable of desynchronizing the walking Pikachu so that is more than one step away from the player, because Pikachu will stay when the effect is active; which is useful for the [[Pikawalk]] glitch (Pikachu off-screen glitch).


This effect is one of the first glitches discovered that allow the player to [[walk through walls]]. As such, some sources refer to items that cause this effect simply as "walk through wall items" (Japanese: 壁抜けアイテム)<ref>[http://hakuda2.web.fc2.com/wario/poke1/k21.html 壁をすり抜ける裏技] [A secret trick to walk through walls]</ref>.
The glitch is known in Japanese as "[http://hakuda2.web.fc2.com/wario/poke1/k21.html missing wall]" (Japanese: 壁抜け).


The glitch gets its English names because "[[ItemDex/RB:162|RIVAL]]'s" (hex:A2; Pokémon Red and Blue) and "[[ItemDex/RB:180|JACK]]" (hex: B4; Pokémon Blue) are two of the glitch items that can activate the glitch.
The glitch gets its English names because "[[ItemDex/RB:162|RIVAL]]'s" (hex:A2; Pokémon Red and Blue) and "[[ItemDex/RB:180|JACK]]" (hex: B4; Pokémon Blue) are two of the glitch items that can activate the glitch.
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*Using a valid item that opens the menu (such as a Rare Candy) after closing the Pokémon menu the Rival's effect glitch item brought up may make Red's sprite appear over the menu. Closing the start menus will activate the Rival's effect with Red visible on the screen (normally Red is invisible during the Rival's effect glitch). Red may be able to move facing the direction he was without turning or his sprite animating.
*Using a valid item that opens the menu (such as a Rare Candy) after closing the Pokémon menu the Rival's effect glitch item brought up may make Red's sprite appear over the menu. Closing the start menus will activate the Rival's effect with Red visible on the screen (normally Red is invisible during the Rival's effect glitch). Red may be able to move facing the direction he was without turning or his sprite animating.


*If you open the Pokédex or the Town Map immediately after using the Rival's effect item, the Pokémon menu sprites will still appear on the menu. Pressing up may make the game register it as a down press the first time. (documented by Drc and Torchickens).
*If you open the Pokédex or the Town Map immediately after using the Rival's effect item, the Pokémon menu sprites will still appear on the menu. Pressing up may make the game register it as a down press the first time. (documented by drc and Torchickens).


==Explanation==
==Explanation==
Certain items are part of a list of items that open the Pokémon menu. Rival's effect glitch items open the Pokémon menu, but are not included on the list; meaning that when the menu is closed part of the game manages the player as if the party screen was still open. ([http://forums.glitchcity.info/index.php/topic,36.msg194448.html#msg194448 explanation by TheZZAZZGlitch])
Certain items are part of a list of items that open the Pokémon menu<ref>[https://github.com/pret/pokered/blob/master/data/items/use_party.asm The list of items that open the party menu when used]</ref>. Rival's effect glitch items open the Pokémon menu, but are not included on the list; meaning that when the menu is closed part of the game manages the player as if the party screen was still open<ref>[http://forums.glitchcity.info/index.php/topic,36.msg194448.html#msg194448 Explanation by TheZZAZZGlitch]</ref>.


These items include:
These items include:
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==See also==
==See also==
*[[CC5C Rival's]]
*[[CC5C Rival's]]

== References ==
<references />


[[Category:Walk through walls glitches]]
[[Category:Walk through walls glitches]]