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SRAM glitch: Difference between revisions

→‎Save corruption: Just added a note for now. I am still looking for more trustworthy information on the exact frame windows (maybe even that phrase is inaccurate since the sub-frame timing matters).
(Moved the steps of clearing the save file to the "procedures" section, since the expanded party is the most common reason to do this glitch.)
(→‎Save corruption: Just added a note for now. I am still looking for more trustworthy information on the exact frame windows (maybe even that phrase is inaccurate since the sub-frame timing matters).)
Line 21:
#** In {{RB}}, the window of opportunity is a few frames only, located right after the box disappears, making the glitch rely more on luck than on timing.
#** In {{Y}}, there are more frames where the glitch will be successful, and the window is further away from the Yes/No box disappearing, making the glitch more viable on console.
#* Note that on the Game Boy Player the [[reset fadeout delay]] applies, so the player needs to press the reset button earlier accordingly.
 
If the glitch was successful, a Continue option will be present when the game is started again, but the player's party will be replaced by the existing party data in the SRAM. In particular, the player will be able to access their Pokémon screen even if they never received the starter (unless the party data in the SRAM had 0 Pokémon).
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