Bad Egg: Difference between revisions

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[[Image:Bad Egg.png|270px|thumb|right|A [[glitch Pokémon]] with a hexadecimal identifier of 1EF (495), known as "Bad Egg", encountered in battle within Pokémon Diamond and Pearl.]]
 
"'''Bad EGGs'''" (Japanese: ダメタマゴ), as they are known in the [[bp:Generation III|Generation III]] Pokémon games and later "'''Bad Egg'''" in the [[bp:Generation IV|Generation IV]] games are error handlers.
 
In Generation III, they appear for Pokémon that do not have a correct checksum value (which is stored in its own byte). The checksum is computed by adding all unencrypted values of the 'data' section of the [[bp:Pokémon data structure in Generation III|Pokémon data structure]] one [[word]] (two bytes) at a time. If the actual checksum does not match the checksum value, the Pokémon will be interpreted as a Bad EGG, and if a hex:0000 [[??????????]] was interpreted as a Bad EGG, it will appear as a Bad EGG with an invisible icon.
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==In Generation VI==
[[File:Bad Egg XY.png|thumb|right|250px|A Bad Egg in an online battle]]
Bad Eggs apparently exist in {{XY}} ([https://twitter.com/CentroPokemon/status/499032246964060160 source]).
 
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