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Brock through walls: Difference between revisions
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==Explanation==
As mentioned above, the glitch works by tricking the game into loading an invalid path (path pointer) for the player to follow.
The game never seems to intentionally set $CD3B to any nonzero value, but its effect is to allow certain joypad inputs to override scripted movement. It is very generous: As long as the player is holding down any of the specified buttons, the entire joypad input is accepted. For example, if the B button is able to override, then the player can simple hold down the B button to be able to walk in any direction or to stay put.
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