Expanded item pack: Difference between revisions

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→‎Item underflow glitch: Added credit for the old method, and added the "dry" new one (https://www.youtube.com/watch?v=ZyppANEvnh8)
>ISSOtm
(→‎Item underflow glitch: Added credit for the old method, and added the "dry" new one (https://www.youtube.com/watch?v=ZyppANEvnh8))
>ISSOtm
(→‎Item underflow glitch: Added credit for the old method, and added the "dry" new one (https://www.youtube.com/watch?v=ZyppANEvnh8))
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=== "Dry" item underflow glitch ===
According to ChickasaurusGL's Youtube video, this has been found by Luckytyphlosionluckytyphlosion.
It has the advantage
 
It is a better method because it doesn't require the Saffron guards to be thirsty, neither a Fossil.
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Also, it can be done with the PC items, allowing to edit more RAM addresses that were only accessed through ACE or [[Map_254_(Yellow)|map FE]]
 
You will need 2 different tossable items, and a stack of 255 items.
Steps to reproduce :
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This method# Order your items so that your 2 tossable items are in slots 1 and 2 and the item x255 is in slot 3.
2)# Toss everything below the item x255.
3) Toss the top two items so you have three items x255 (item count=1)
4)# Toss 253the oftop thetwo firstitems itemso you have three items x255. (item count=1)
5)# SwapToss item253 of 1the withfirst item 2x255.
6)# Swap item 1 with item 2, again.
# Swap item 1 with item 2, again.
 
You can also do this with items below the third (and initial) 255 stack. You need to count how many items you have, then after step 3 toss the top item x255 the number of items you initially had -2.
 
 
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With ACE, the following code should work :
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<code>
Lemonade x(# of items in your inventory before the glitch)
Anonymous user
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