Glitch Dimension: Difference between revisions

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Added explanation for the "true colors" phenomenon.
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(Separated explanation and effects, and made various small changes.)
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(Added explanation for the "true colors" phenomenon.)
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*The game's display will be colored in a glitchy way, usually with "glitched color blocks".
*The Ho-Oh on the title screen of Pokémon Gold will "show its true colorcolors". (Interestingly, this does not apply to Pokémon Silver.)
** This is caused by the game displaying the title screen legendaries with the player sprite's palette. Normally both legendaries are displayed with a white-and-brown palette so that only their silhouettes can be seen, but Ho-Oh's sprite actually have enough details that will become visible when the same brown colors in the palette are replaced by different colors in the player palette, and Lugia's sprite only uses one of the white colors and one of the brown colors anyway. The fact that the player's orange-and-red palette closely resembles Ho-Oh's "true colors" is merely a coincidence.<ref>[https://youtu.be/Z_z4FOz0Yzo?t=127 Three unexplained side effects of Pokemon glitches] by Crystal_</ref>
*On Pokémon Crystal, the "This Game Pak is designed only for use on the Game Boy Color." screen will appear.
*The girl in the Goldenrod Department Store who enables Mystery Gift will tell the player that Mystery Gift requires a Game Boy Color. <!--Thanks TheZZAZZGlitch for the wording-->
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#[[This Game Pak is designed only for use on the Game Boy Color.]]
 
==References==
<references />
 
[[Category:Glitch areas]]
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