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{{bulbapedia}}
[[File:4 4 glitch battle.png|thumb|right|160px|A glitch battle triggered by [[GlitchDex/Y:191|4 4 (0xBF)]] in a Link Battle.]]
'''Glitch battle''' describes the possible in-battle side effects of [[glitch Pokémon]] with [[bad sprite]]s.
It may also refer to a battle [[glitch]]ed in a different way, such as via the "[[wild appeared!]]" glitch.
Glitch battles may involve effects such as the following:
*Corrupted battle music (see [[glitch audio]])
*A forced [[glitch Trainer]]
*Corruption of the tiles on the screen
*A forced battle mode (possibly involving a [[glitch encounter system]])
*Corrupted option cursor position/player may be prevented from moving the cursor to a certain option
*Corrupted Poké Ball rolls for the next Poké Ball
*[[Game freeze]]s.
==Examples==
*[[MissingNo.]] (regular English Yellow variations)
*[[GlitchDex/Y:191|4 4 (0xBF) (English)]] (including a glitch encounter system if sent out by a Trainer)
*[[GlitchDexFR/Y:191|4 4 (0xBF) (French)]] (including a forced Safari Zone encounter system if sent out by a Trainer)
*[[GlitchDex/Y:193|♀ . (0xC1) (English)]] (glitch audio)
*[[GlitchDexJP/Y:193|ふイ゙ヂ (0xC1) (Japanese)]] (effects may differ in v1.1 release in which a glitch Trainer appears that doesn't freeze the game.)
*[[GlitchDex/Y:237|4( h 4 ? (ED)]] (also [[GlitchDexFR/Y:237|French]], [[GlitchDexDE/Y:237|German]], [[GlitchDexIT/Y:237|Italian]], [[GlitchDexES/Y:237|Spanish]] Versions) (including glitch audio and a freeze)
*[[GlitchDex/Y:249|₽ (F9)]] (same [[glitch Pokémon family|family]] as Yellow MissingNo.)
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