Instant LOL glitch: Difference between revisions

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>Torchickens
(Created page with "{{Major glitches}} '''Instant LOL glitch''' and '''instant CoolTrainer''' are glitch techniques for {{RBY}}, based on "-" move corruption and LOL glitch....")
 
>Torchickens
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Regardless, they can still be used for buffer overflow techniques, such as specific "-" move corruption, LOL glitch or [[Super Glitch (Generation I)|Super Glitch]] corruptions and notably [[oobLG]] in a map with a PC.
 
The y-block address (Red/Blue D363; item 35 quantity) and x-block address (Red/Blue D364; item 36) as well as the map's width (D369; item 38's quantity), as well as the original map number (D35E; item 33's quantity) if the player is getting the Glitch City from banked ROM (0x4000-0x7FFF) will also control how the Glitch City appears on the map.
 
Although usually these are not displayed when the start menu is closed, the map can be applied when the start menu is closed through the use of the [[ItemDex/Y:094|9F]] [[glitch item]] in Yellow or a custom map script/[[arbitrary code execution]] in Red and Blue. One way to do it in Red and Blue is to place an X Attack x18 into item 41.
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The Pokémon speedrunning community created instant LOL glitch/CoolTrainer logs for obtaining most Pokémon and glitch Pokémon with specifics relating to the map data needed. These may be found [https://sites.google.com/site/torchickens2/glitch-city-laboratories-resources here] in the instaCT logs.zip folder.
 
Notably the following Pokémon and glitch Pokémon in Red and Blue cannot be obtained with instant [[LOL glitch]]/CoolTrainer or [[RAM LOL glitch]]/CoolTrainer alone (at least for ROM locations but possibly from anywhere), which may be due to the lack of an appropriate map block containing the index number of the Pokémon at the right place.
 
*Omanyte
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