Out of bounds: Difference between revisions

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Added a few Gen III infos... There isn't much to see, though.
>ISSOtm
m (→‎In Generation I: Super Glitch also may cause tile corruption)
>ISSOtm
m (Added a few Gen III infos... There isn't much to see, though.)
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The '[[This Game Pak is designed only for use on the Game Boy Color.]]' message will appear in Pokémon Crystal if stepping out of bounds caused a Glitch Dimension, due to the register 'a' no longer being hex:11 (more information is available on the [[Glitch Dimension]] article).
 
==In [[bp:Generation III|Generation III]]==
Generation III's collision detection prevents the player to travel through map boundaries even with a walk through walls cheat code enabled.
 
It is possible to go out of bounds using cheats in Generation III for a few steps, with no noticeable effects :
# With a walk through walls cheat code enabled, go inside of the Contest Building in Lilycove City.
# Talk to the leftmost attendant either directly facing her, from the left, or from behind and enter a contest.
# The player will then walk into the black void behind the door, but unlike both previous generations, nothing will happen.
# After the player passes through the dialog, he will enter the contest nomally.
 
==In [[bp:Generation IV|Generation IV]]==
In [[bp:Generation IV|Generation IV]], the player can step out of bounds using the [[Tweaking]] or [[Elite Four door glitch]] (the Elite Four door glitch only works in Japanese Diamond/Pearl). Going out of bounds is also known as entering the '''void'''.
 
Unlike Generation I to III, coordinates in Generation IV are global instead of map specific{{fact}}, so it is possible to get to many maps even including outdoor maps from indoors. There are invalid maps surrounding the space between existing maps known as [[Mystery Zone]]s (Japanese HeartGold/SoulSilver: "----").
 
==Walk through walls GameShark codes==
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