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Out of bounds: Difference between revisions
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→Accessing out of bound areas: Added an anchor.
>Bbbbbbbbba m (→In Generation IV: Now that we have a more detailed article, let's add a link there.) |
>Bbbbbbbbba m (→Accessing out of bound areas: Added an anchor.) |
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Since byte operations overflow and underflow normally, the left side and right side are "connected together", and so are the top side and the bottom side, although the player cannot directly step through the boundary without triggering a (possibly invalid) map connection.
=== {{Anchor|Freeze tile}} Accessing out of bound areas ===
If the player tries to directly step out of bounds by [[walking through walls]], the game will try to load the connecting map when the player goes onto a tile with:
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