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Pokémon League descent glitch maps 0xED-0xEE, 0xF1-0xF4 (Yellow): Difference between revisions
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Pokémon League descent glitch maps 0xED-0xEE, 0xF1-0xF4 (Yellow) (view source)
Revision as of 16:34, 29 March 2018
, 6 years agoTorchickens moved page Pokémon League descent glitch maps 0xED-0xEE, 0xF1-0xF4 to Pokémon League descent glitch maps 0xED-0xEE, 0xF1-0xF4 (Yellow)
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[[Image:Cycling based glitch map.png|frame|right|A Pokémon League descent glitch map after 'flying' there. Notice how the background has been changed to blue and how Red is in black and white.]]
The '''Glitch Pokemon League Maps''' are an unusual group of unique, [[glitched]] maps which share the same header. These maps can occupy hexadecimal [[identifiers]] of either ED (237), EE (238), F1 (240), F2 (241) F3 (242) or F4 (243) and only exist on Pokémon Yellow because the equivalent glitch maps for Pokémon Red and Blue simply crash the game.▼
{{Summary page}}
▲The '''
Pokémon League descent glitch maps have only been reported in English Pokémon Yellow. The equivalent [[glitch]] maps for Pokémon Red and Blue simply crash the game.
It is possible that these glitch locations have been used to store data which did not exist on Pokemon Red, Pokémon Blue and Pokémon Green and as a result run odd events on the map interface. For example, although the default music for any of these glitch locations is the Silph Co. Theme it cannot usually be heard because the player will be forced into riding a bicycle. The player cannot see his or her location on the Town Map because the player is made to keep spinning in a particular direction. When the music for the Cycling Theme is about to loop the game will freeze for unknown reasons, presuming that the player does not use an [[game-altering device]] to stop his or herself from spinning.▼
Effects associated with Pokémon League descent glitch maps can also be seen after going to a number of other glitch maps, such as [[Map 0xE7 Glitch Hell (Japanese Yellow)]], [[Map 0x0B (French Yellow)]] and [[out of bounds Glitch Hell]] in {{Pikachu}} (v1.0) in Game Boy or Game Boy Color mode (but out of bounds Glitch Hell has only been confirmed on an emulator).
==Effects in English Yellow==
When accessed, the map will turn white and light blue, sometimes with blue bars and the player's sprite will be changed. It may become either a black and white version of Red, or a black and white female Trainer.
▲
==Procedure (Pokemon Yellow)== ▼
When a cycling based glitch map is entered the game will act as if the player had used Fly, so he or she will arrive from the air.
#Enter the [[GameShark]] code 01XX5DD3 for when XX is either ED, EE, F1, F2, F3 or F4; when the game boots up keep the switch off.▼
#Enter a door and turn the switch on; the player will appear in the chosen [[glitch]] map and will be spinning in the direction he or she came from. Note that a certain Pokémon cry may play when the player arrives, depending on which value the player used.▼
▲#Enter the [[GameShark]] code 01XX5DD3 for when XX is either ED, EE, F1, F2, F3 or F4
▲#Enter a door and
==See also==
#[[Glitch City]]
#[[Dokokashira door glitch]]
==Youtube Video==
{{Youtube|PJ8Go7KWwUE|ChickasaurusGL}}
[[Category:Glitch
[[Category:Generation I glitches]]
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