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Pokémon sprite corruptions (Generation I): Difference between revisions
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Pokémon sprite corruptions (Generation I) (view source)
Revision as of 19:42, 24 May 2018
, 6 years agono edit summary
>Torchickens m (Torchickens moved page Pokémon sprite corruptions to Pokémon sprite corruptions (Generation I)) |
>Torchickens No edit summary |
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Sometimes the music will be corrupted but the game will not freeze.
Both [[GlitchDex/Y:236|?/ (0xEC)]] and [[GlitchDex/Y:244|♂ p ゥ (0xF4)]] are also capable of corrupting the music via their Pokémon summary
==Other effects==
*Corruption of the next number of Poké Ball rolls
*Misaligned character
*If the player tries to Dig or Escape Rope away after the corruption, then the player's sprite may move up and wrap around the screen possibly indefinitely
*0xC109 ('facing direction') corruption. Can be used to cause [[facing direction arbitrary code execution]] after using [[ItemDex/Y:110|Lg- (hex:6E)]]
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