Rollout storage glitch: Difference between revisions

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The '''Rollout storage [[glitch]]''' occurs in {{SM}}, {{USUM}}, and {{SwSh}}.
 
If a Pokémon uses either of the moves [[bp:Rollout (move)|Rollout]] or [[bp:Ice Ball (move)|Ice Ball]] against a [[bp:Mimikyu|Mimikyu]] with its disguise intact or an [[bp:Eiscue|Eiscue]] in Ice Face mode, the turn number of that move will be incremented, but the damage multiplier will not be (as a disguise-breaking hit skips the entire process of calculating damage). If the Rollout or Ice Ball then runs to its full 5 turns successfully, the last hit is considered turn 5 but only receives the damage boost of turn 4.
 
When that happens, the unused turn-5 damage boost is still stored: the attacking Pokémon is no longer locked into the move, and can use any number of intervening status moves. Once it uses a move that calls the damage formula, no matter what that move is, it will receive the damage boost associated with Rollout turn 5: x16 if it hadn't previously used Defense Curl, and x32 if it had. If that move is Rollout or Ice Ball again, the user will not be locked into it for any duration.
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