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Submerge glitch: Difference between revisions
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While active, the game will place the player sprite inside the grass as expected, but because the grass was defined as a water tile it will give the illusion of the player being partially submerged in the water, hence the name of the glitch.
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File:Submerge glitch2.png|An unintended encounter sourced from last opposing Trainer data
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==Non-ACE methods==
===Select glitch===
The submerge glitch is possible in Red/Green (Japanese Blue hasn't been tested yet) using the [[closed menu Select glitch]] with 187 items, as well as specific hard to obtain requirements including 1695813 experience, 0 (or a multiple of 256) HP stat experience (EVs), and anything(?) between 16384-16639 Attack stat experience (EVs). The experience and stat experience requirements are to bring normality back to D4AA W_TILESETBANK/D4AB-D4AC W_TILESETBLOCKSPTR and wMapViewVRAMPointer respectively. [[Expanded inventory (Select glitch method)]] can be used with nickname さささささ giving the exact 187 items.
Currently this method is not ideal and could be improved.
{{YouTube|1=nY1mb_C1BCM|2=Evie (ChickasaurusGL)}}
==Arbitrary code execution==
An item configuration (assuming the bootstrap code goes to item 3) to be used while Surfing on water in English versions is:
<pre>
Item 3: Lemonade x20
Item 4: TM34 x53 (x52 in Yellow)
Item 5: TM13 x201
</pre>
==Credits==
*Evie (ChickasaurusGL) (Torchickens) (documentation)
==Notes==
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