Super Glitch (Generation I): Difference between revisions

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Added Screwed-up sounds stuff.
>Sherkel
m (I beleive "Walk around with a fainted Pokémon" is the correct name for that glitch.)
>Sherkel
(Added Screwed-up sounds stuff.)
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The PokéPC effect causes the player's name to change to a mix of [[glitchy]] symbols and numbers with the occasional phrase "PokéPC". The player's
name scrolls off the screen, so when saved, like with a name after use of the [[ZZAZZ glitch]], the file would be deleted. Also the player's name can become blank, which again would destroy the save file as a blank name can not possibly be obtained (the game would default to a different name if nothing was typed in at the start of the game). The player's Pokémon team can also be turned into many [[glitch Pokémon]], exceeding the limit of six Pokémon, where it would scroll after continually going down. Also, like with the possible name change, the team could be completely erased. Surprisingly, the player would not black out after a few steps (see [[Walk around with a fainted Pokémon]]). If the player tries to heal, the screen would go all white as Poké Balls are continually poured on the machine, followed by the rest of the screen (this is not visible, but presumably it should happen). In battle, the player would get a "[[Wild appeared]]", followed by the music fading out and a slow continous sound playing, like the TMTRAINER effect. However, this time, the player can not do anything.
==Screwed-up sounds effect==
The Screwed-up sounds effect is an effect of [[Super Glitch]] discovered by [[User:Guy|Prof. Sherkel]] while using the [[Cooltrainer move]]. Due to the Cooltrainer move being used rather than a true Super Glitch, it is not known whether it is an effect of Super Glitch, though the chances are high that it is, the Cooltrainer move and Super Glitch being related in terms of effects.
 
It is hard to get this effect to happen, as the move must hit without a "[[Game freeze|barfreeze]]" but meet the conditions for [[TMTRAINER effect|TMTRAINER]]. If the player has not had any other Pokémon out, this effect could happen. This makes different sounds play for certain moves (some change the music). Some Pokémon fought get a "semi" [[mega HP bar]] (longer than normal and not closed on the right, but not taking up more than one line of tiles on the screen) and the first one must be defeated twice. The game freezes after the battle is finished.
 
The currently known move sound changes are:
 
Take Down=the chime + computer error
 
Slash=arrow spin + computer error
 
Sand-Attack=quick beep
 
Agility=ball shake
 
Swords Dance=arrow spin x3
 
Earthquake=title screen backgound + computer error
 
Dig usage=computer error
 
Dig hit=computer error x2
 
Withdraw=intro music (one channel, slow)
 
Body Slam=beep + computer error
 
Rock Slide=Team Rocket hideout music (one channel, slow) + chime
 
Submission=jump + chime
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