Super Glitch (Generation I): Difference between revisions

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>Torchickens
>Torchickens
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Once a poorly understood glitch, Super Glitch was researched by the user TheZZAZZGlitch who found the cause of the glitch and how to manipulate specific data with it.
 
Furthermore, people from the Pokémon speedrunning community (in particular Luckytyphlosionluckytyphlosion) have discovered many techniques related to Super Glitch, such as the corruption points for CoolTrainer♀, and the techniques [[LOL glitch]] (item Super Glitch), [[Rival LOL glitch]] (item Super Glitch with tile printing glitch item and screen saving glitch item), [[scripted battle chain glitch]] (item Super Glitch in a specific place in Red/Blue due to the game internally using "8 8", item hex:7C), [[LG-Fly]] and [[oobLG]] (unterminated name glitch Pokémon Super Glitch).
 
==Mechanics==
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=="-" (CoolTrainer♀-type move) corruption==
[[File:CoolTrainer foe tiles.png|thumbframe|right|250px|Screen tiles affecting Pokémon, DV/EV, level yields by Dabomstew.]]
The [[- (Generation I move)|"-"]] move (CoolTrainer♀-type in Red/Blue), which has a random internal name is also affected by corruption similar to that of a Super Glitch move.
 
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Unfortunately, since there is no way to perform a corruptions of the player's name or party Pokémon, it is also impossible to perform a safe corruption with "-" move corruption.
 
Additionally, the success rate of a corruption occurring may suddenly decrease and the glitch may become seemingly impossible to perform (something that has hindered speedruns of the game when "-" corruption was generally allowed). It is thought that increasing or decreasing the number of hex:50 bytes in memory (e.g. of Pokémon in the current storage boxes) may help in making the glitch work again.
 
It is thought that increasing or decreasing the number of hex:50 bytes in memory (e.g. of Pokémon in the current storage boxes) may help in making the glitch work again.
 
==Super Glitch items (aka TMTRAINER items)==
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