Anonymous user
Super Glitch (Generation I): Difference between revisions
Jump to navigation
Jump to search
m
→Semi-Super Glitch items (aka TMTRAINER items): Removed two words.
>Torchickens No edit summary |
>ISSOtm m (→Semi-Super Glitch items (aka TMTRAINER items): Removed two words.) |
||
Line 10:
Once a poorly understood glitch, Super Glitch was researched by the user TheZZAZZGlitch who found the cause of the glitch and how to manipulate specific data with it.
Furthermore, people from the Pokémon speedrunning community (in particular
==Mechanics==
Line 89:
*[[Yami Shop glitch]] (i.e. corruption of the items in a Poké Mart).
*[[LOL glitch]] — When a Super Glitch item is used, the game still corrupts $CFD8 (enemy species) based on the tile at position y=06, x=01. If a spot is used where a hex:50 sub-tile appears on the screen not as far enough to corrupt D057 (battle type address), then the player can escape from battle using a partial battle escape glitch item (e.g. "[[ItemDex/RB:094|9F]]"; hex:5E for Red/Blue or [[ItemDex/RB:106|-gm]]; hex:6A for Yellow) to partially escape from battle (leaving D057 as 1), before moving to the relevant spot to press A on the Super Glitch item and throw a ball such as a Master Ball. This allows the player to catch the Pokémon manipulated by altering $CFD8.
*A wild hooked Metapod
==Super Glitch Fly destinations==
|