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Wrong warp Glitch City: Difference between revisions
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Invisible objects called "warps" allow the player to move between two locations. Doors, cave entrances, staircases, and ladders do not change the player's location; the invisible warps placed over such items do all the work. A warp can lead to any warp in any map (including, in theory, itself), but it can only lead to another warp.
When a player exits the Safari Zone gatehouse using the south entrance, they are passing through a warp. This warp is programmed to take the player to
However, when a player performs the glitch, they change the map. They aren't in the Safari Zone when the P.A. sounds, so they don't end up in Safari Zone when they leave the gatehouse. When they leave the gatehouse, they are taken to
The problem is that not all maps ''have''
As with many other anomalies, the first generation of Pokemon games had no measures in place to prevent things like this from happening. The result is that the part of the game engine responsible for handling maps and warps gets completely tripped up by the error, and fails to produce the proper map. The player ends up in a heavily corrupted version of the map they were in when the P.A. sounded. The Glitch City is a corrupted map, and the map that the player was in when the P.A. sounded is the "source" map.
(It should be noted that if the P.A. sounds in a map that ''does'' have a
===What is Glitch City?===
So the
Wild Pokemon are also preserved; if the source map had Wild Pokemon data, then those Pokemon will appear when Surfing in Glitch City. This, of course, means that [[Missingno|MISSINGNO.]] can be made to appear in a Glitch City.
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== A Different Type of Glitch City ==
Here is a possible
#Catch {{gdex|RB:000|'M}} or any type of MissingNo. and deposit it in the PC.
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