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Pokémon Red and Blue specific (I reworded it with respect to the Datacrystal author).
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(Pokémon Red and Blue specific (I reworded it with respect to the Datacrystal author).)
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*$FF68 $FF69 - BG/OBJ Palettes
*$FF70 - WRAM Bank Select
 
==Specific games==
*Pokémon Red and Blue:<!--Check Yellow-->
 
*FFB1 - Previous frame's joypad input
*FFB2 - Which buttons were released on this frame?
*FFB3 - Which buttons were pressed on this frame?
*FFB4 - Which buttons were held on this frame?
*FFB5 - Low sensitivity joypad output. (This is controlled by FFB6 and FFB7)
*FFB6 - Nothing if zero and A or B is held, else buttons held for more than half a second are pressed twelve times/s. No influence if FFB7 is zero.
*FFB7 - (If zero): Newly-pressed buttons are contained in FFB5.
 
<ref>[https://datacrystal.romhacking.net/wiki/Pok%C3%A9mon_Red/Blue:RAM_map Datacrystal Pokémon Red/Blue RAM Map]</ref>
 
<!-- ==Game Boy Advance==-->
<!-- ==Nintendo DS==-->
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*[https://gbdev.io/pandocs/Memory_Map.html#io-ranges Game Boy Memory Map - Pan Docs]
*[https://shonumi.github.io/dandocs.html Dan Docs by Shonumi (obscure peripherals)]
==References==
<references/>
{{Stub}}
[[Category:Terminology]]
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