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User:TimoVM/TM codes: Difference between revisions
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(Created page with "This page serves as a repository for a list of modular TM codes for use in Gold/Silver. These consists of two segments: * Write a small program using the quantities of TM01 through TM18 that either runs a modular code or, when holding select while activating ACE, resets the quantities of TM19 through TM50 to x255. * Write out a modular code in the quantities of TM19 through TM50 and run it using the first program. This page assumes that you have previously set the quan...") |
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* Write a small program using the quantities of TM01 through TM18 that either runs a modular code or, when holding select while activating ACE, resets the quantities of TM19 through TM50 to x255.
* Write out a modular code in the quantities of TM19
This page assumes that you have previously set the quantiities of all TMs to x255 and have a way to redirect execution to the TM/HM pocket.
=Setup=
* Sell the following TMs until you reach the following final quantities:
{| class="wikitable"
! TM !! Final quantity !! Amount sold for
|-
| TM01 || 33 || 3300000
|-
| TM02 || 144 || 111000
|-
| TM03 || 213 || 63000
|-
| TM04 || 240 || 15000
|-
| TM05 || 170 || 42500
|-
| TM06 || 203 || 78000
|-
| TM07 || 71 || 184000
|-
| TM08 || 202 || 26500
|-
| TM09 || 72 || 91500
|-
| TM10 || 39 || 324000
|-
| TM11 || 01 || 254000
|-
| TM12 || 32 || 127500
|-
| TM13 || 00 || 127500
|-
| TM14 || 62 || 289500
|-
| TM15 || 255 || 0
|-
| TM16 || 195 || 90000
|-
| TM17 || 76 || 268500
|-
| TM18 || 49 || 206000
|}
'''Do not execute the ACE item yet!! This code only works properly when combined with one of the modular codes from the next section.'''
This code has two main functions:
* By using the ACE item normally, the game will set up everything necessary to execute a set of script commands. '''When you close the start menu and return to the overworld, the game will execute script commands from the quantities of TM19 onward.'''
* By using the ACE item while holding SELECT, the code immediately resets the quantities of TM19 through TM50. This erases the current modular code, allowing you to write a new modular code.
Please note that there are a few things to look out for:
* Do NOT execute the setup without having written a modular code from the quantities of TM19 onward. Doing this will cause the game to freeze.
* In a similar vein, do NOT reset the modular code if you have already queued up a script to execute after closing the start menu. Doing this will cause the game to freeze.
* Ensure to properly read usage note for every modular code.
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