User:TimoVM/TM codes: Difference between revisions

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Line 71:
This means that you will no longer need specific pokémon in the first and second party slot to use ACE.
 
the non-EN version of this code also fixes the effect that duplicate key item swap has on the key item pocket along with removing the last party pokémon. '''MakeThis sureallows you to putsafely remove the glitch pokémon you usedgot whenwhile obtaining duplicate bicycles in the last party slot before using thiskey codeitems.'''
 
With the exception of the quantities of TM43 through TM47, both the EN version of the code and the non-EN version of the code are exactly the same.
Line 148:
* For non-EN versions, ensure that you put the glitch pokémon in the bottommost party slot.
* For non-EN versions, ensure you have at least two pokémon in your party.
 
==Get any item==
 
This code, when executed, will add a certain quantity of a certain item to the correct item pocket.
 
{| class="wikitable"
! TM !! Final quantity !! Amount sold for
|-
| TM19 || 31 || 336000
|-
| TM20 || XX || item ID
|-
| TM21 || YY || item quantity
|-
| TM22 || 144 || 166500
|}
 
===Usage notes===
 
* The quantities of TM20 and TM21 need to be filled in yourself. You can find item IDs in the [[The Big HEX List]] big hex list]]. Some interesting values to get started:
 
{| class="wikitable"
! Item ID !! Final quantity !! Amount sold for
|-
| Master Ball || 01 || 381000
|-
| Rare Candy || 32 || 334500
|-
| Exp. Share || 57 || 297000
|-
| Lucky Egg || 126 || 193500
|}
 
* Do NOT use this code to obtain TMs. There is another modular code a bit further in that allows you to directly edit the moves of a pokémon.
* Please ensure that you have enough space in your item packs to actually be able to add them.
 
==Encounter shiny wild pokémon of XX species at YY level==
 
This code, when executed, will trigger a wild encounter with a shiny wild pokémon of a specific species at a specific level.
 
{| class="wikitable"
! TM !! Final quantity !! Amount sold for
|-
| TM19 || 92 || 244500
|-
| TM20 || XX || pokémon species
|-
| TM21 || YY || pokémon level
|-
| TM22 || 30 || 337500
|-
| TM23 || 03 || 378000
|-
| TM24 || 07 || 372000
|-
| TM25 || 94 || 161000
|-
| TM26 || 95 || 240000
|-
| TM27 || 144 || 55500
|}
 
===Usage notes===
 
* The encounter triggers immediately after exiting the start menu. Please note that you cannot run from this encounter.
* The DVs of the encountered wild pokémon will always be 14/10/10/10. There is another modular code further on that allows you to edit the DVs of your party pokémon to another value if desired.
* The value of TM20 corresponds to the pokémon's species and is directly related to the pokédex number. e.g. a quantity of 152 will result in an encounter with Chikorita.
* The value of TM21 corresponds to the pokémon's level. e.g. a quantity of 5 will result in an encounter with a lvl 5 pokémon. It is recommended to set this quantity to 100 or less.
 
==Encounter wild pokémon of XX species at YY level==
 
This code, when executed, will trigger a wild encounter with a wild pokémon of a specific species at a specific level.
 
{| class="wikitable"
! TM !! Final quantity !! Amount sold for
|-
| TM19 || 92 || 244500
|-
| TM20 || XX || pokémon species
|-
| TM21 || YY || pokémon level
|-
| TM22 || 94 || 161000
|-
| TM23 || 95 || 240000
|-
| TM24 || 144 || 55500
|}
 
===Usage notes===
 
* The encounter triggers immediately after exiting the start menu. Please note that you cannot run from this encounter.
* The DVs of the encountered wild pokémon will be random. There is another modular code further on that allows you to edit the DVs of your party pokémon to another value if desired.
* The value of TM20 corresponds to the pokémon's species and is directly related to the pokédex number. e.g. a quantity of 152 will result in an encounter with Chikorita.
* The value of TM21 corresponds to the pokémon's level. e.g. a quantity of 5 will result in an encounter with a lvl 5 pokémon. It is recommended to set this quantity to 100 or less.
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