Guides:SRAM Glitch ACE Setups (EN): Difference between revisions

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First, we need to set up SRAM glitch.
 
{| class="wikitable"
! Rival's name
|-
![[File:4FBootstrapRivalsName.png]]
|}
 
* Clear all saved data by pressing UP + SELECT + B on the title screen and confirming that you want to erase all saved data. (This needs to be done even if no save data is present).
* Start up the game and go through the intro. Name your character any name you want, name the rival "*******" (seven multiplication symbols, see above screenshot).
* Open the start menu, and select "Save".
* Select "Yes" in the "Yes/No" dialog box. At a very precise moment, power off or reset the console.
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Throughout the guide, codes are provided that resolve these side effects and allow you to resume normal game progression.
 
==Step 2: Reaching Celadon City and setting up Fly==
 
The main item code will be assembled in Celadon City. We will be abusing the extended party's properties to both obtain an expanded item pack and enable us to use Fly. The expanded item pack is a glitched state where the game thinks that we have 255 ($FF) items in the item pocket, even though the item pocket usually has a maximum size of only 20 items. This allows us to access areas of memory beyond the item pack and treat them as if they are items. We will be abusing this to warp directly to Celadon City.
 
{| class="wikitable"
! Place to stand !! Slot #36
|-
![[File:JLocation.png]]!![[File:JMenu.png]]
|}
 
* Go downstairs and exit your house to Pallet Town. This registers Pallet Town as a Fly location, preventing a possible crash at a later point in the guide.
* Go back inside your house, swap the 2nd party pokémon with the 10th pokémon. This sets the amount of pokémon caught in the pokédex to 152, as well as setting the amount of items in the bag to 255.
* Scroll down to the 36th item slot. This will be ana J. item with quantity x0, as indicated on the above screenshot on the left.right. Toss a total of 250 items from it for a final quantity of 6. When tossing, you can press down to underflow the amount of items to be tossed from 0 to 255, then press down 5 more times.
* Exit your house. Thanks to changing the item quantity, you will exit to Celadon City.
 
* Walk to the spot indicated by the above screenshot on the right. At this spot, the item in the 35th item slot will have turned into a Potion x0. Using Select, swap this potion to the 29th item slot. This will give you the Thunderbadge and the Soulbadge, allowing you to use both Surf and Fly.
==Step 3: Setting up a pokémon that can use Fly==
 
In order to assemble the required item code, we need a pokémon that knows Fly and we need the necessary badge to be able to use it.
 
{| class="wikitable"
! Place to stand !! Slot #35
|-
![[File:PotionLocation.png]]!![[File:PotionMenu.png]]
|}
 
* Walk to the spot indicated by the above screenshot on the rightleft. At this spot, the item in the 35th item slot will have turned into a Potion x0. Using Select, swap this potion to the 29th item slot. This will give you the Thunderbadge and the Soulbadge, allowing you to use both Surf and Fly.
* Go to the 7th item slot. This will also be an item with quantity x0. Toss a total of 237 items from it for a final quantity of 19. This will alter party pokemon #11's data and allow it to use Fly.
* Finally, open the party menu, select the 11th party pokémon and have it use fly. Fly directly to Celadon City.
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It is now safe to save the game.
 
==Step 34: Assembling an item code in Celadon City==
 
Head to Celadon city and head to the following spot indicated by the screenshot below, on the left. '''Make sure to bring a pokémon with Fly/Teleport'''.
 
{| class="wikitable"
! Place to stand !! Slot #35
|-
![[File:NuggetLocation.png]]!![[File:NuggetMenu.png]]
|}
 
While standing on this spot, open your item bag and keep scrolling down until you find a Nugget x0 item stack, located at item slot #35. Around item slots #22 through #27 you'll likely encounter glitch items with garbled text. You can scroll past these items by pressing B occasionally while tapping DOWN. '''Do not select any of these items with the A button, otherwise your game will likely crash.'''
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First, we'll use Map Script ACE to make sure that we can pick up as many Eevee as we want.
 
{| class="wikitable"
[[File:InfiniteEeveeMode.png]]
! Nickname !! Slot #41
|-
![[File:InfiniteEeveeMode.png]]!![[File:DireHitMenu.png]]
|}
 
* Pick up an Eevee and nickname it so that its name matches the above screenshot on the left. It will be sent to the current active box.
* Open the item bag. Swap the Rare Candy x243 with the contents of item slot #41, which should contain Dire Hit x93. This will activate Map Script ACE.
* Close the start menu. If everything went all right, Eevee's poké ball will have reappeared.
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Next, we'll be entering a list of six nicknames that gives us 4F and the necessary bootstrap. This ensures that using 4F will activate the item code.
 
{| class="wikitable"
[[File:4FBootstrap.png]]
! List of nicknames !! Slot #41
|-
![[File:4FBootstrap.png]]!![[File:DireHitMenu.png]]
|}
 
* Pick up Eevees and enter the nicknames in the above screenshot one by one. '''The nicknames from this list needs to be entered in this exact order from the top to the bottom.'''
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