Guides:SRAM Glitch ACE Setups (Yellow): Difference between revisions

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* Press SELECT to exit the Nickname Writer safely.
 
===Using the nickname writer===
 
From this point onward, whenever you use the ACE item, you should be able to open the nickname writer. Please make sure to keep note of the following:
* Since the Nickname Writer works independently of the current active box, you can change the current active box however much you like.
* AsWhen awriting side effectdata, the Nickname Writer will overwrite theenemy nicknamesparty ofdata. theWhile partythis pokémondoes correspondingnot withhave theany currenteffect item slotoutside of 4F.battle, '''Pleaseit makeis surerecommended to keepnot 4F inuse the firstNickname 6Writer itemin slots while using the Nickname Writerbattle.'''
 
The program works as follows:
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* This nickname then gets converted to a sequence of five bytes.
* All five bytes are written starting from the starting location
* The program displays a glitched overworld view, along with a checksum (sum of all written byte values) towards the top right of the screen to confirm that you correctly entered the code. '''If the printed checksum doesn't match the expected checksum, you made a mistake entering a code.''' The glitched overworld view is temporary and will not affect your game.
* Afterwards, it waits for the user to decide what to do.
 
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! Write mode !! Input mode
|-
! [[File:RB Name writer write mode.png|thumb]]!![[File:RB Name writer input mode.png|thumb]]
! [[File:RB Name writer input mode.png]]
|-
| PressEnter nickname, press select to switch between uppercase/lowercase || Checksum ("4E", in this case) is displayed rightas ata thehex endvalue ofon the secondtop main menuright entryquadrant
|}
 
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