GlitchDex/GS:000: Difference between revisions

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{{Evolution2S|1=[[File:S GS000 front.png]]<br>????? (00) |C=<br>Level 205|2=[[File:S Shuckle front.png]]<br>[[Shuckle (D5)]]}}
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{{Evolution2S|1=[[File:S GS000 front.png]]<br>????? (00) |C=<br>Level 17, Attack > Defense|2=[[File:S GS000 front.png]]<br>????? (00)}}
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{{Evolution2S|1=[[File:S GS000 front.png]]<br>????? (00) |C=<br>Level 196, Defense > Attack|2=[[File:S Weedle front.png]]<br>[[Weedle (0D)]]}}
 
{{Evolution2S|1=[[File:S GS000 front.png]]<br>????? (00) |C=<br>Leveled up with high friendship at night|2=[[File:S NidoranM front.png]]<br>[[Nidoran♂ (20)]]}}
 
<!-- Due to {{GNS|Pentamark}}’s exceedingly low base Attack, it is never possible for it to have an attack stat that is higher than its defense, meaning that it can never evolve into itself. I locked the Attack stat to be 255 with 01FF49DA combined with 011149DA for Level 17 and it still didn't occur after the level up.-->
 
To enable evolutions over Level 100, the player can lock the level byte (i.e. DA49 for Pokémon 1). In other circumstances, the game will want to keep the Pokémon below level 100, and it seems the [[Unstable hybrid Pokémon#Leveling above 100|unstable hybrid method]] isn't really applicable here; with 000's cap not being high enough.
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