Super effective move AI flaw: Difference between revisions

Jump to navigation Jump to search
no edit summary
No edit summary
No edit summary
Line 2:
{{Outdated|1=Since this subject, there have been various more in-depth studies of AI for Generations I through III (possibly later Generations as well). The article describes a very brief simplification of one type of AI flaw. The subject is a lot more complex and the article might better be reworked into something different, such as a page about AI flaws in general. [https://www.youtube.com/watch?v=xNqiqFZmUjs This is a good summary video by Abyssoft].}}
[[File:Move AI flaw.png|270px|frame|right|One of Lance's Dragonair 'locked into' Agility; a Psychic type move, against Zubat, a Poison/Flying type Pokémon.]]
In Pokémon Red, Blue and Yellow, enemy Pokémon from some computer controlled Trainers (but not wild Pokémon) prioritize super effective moves over regularly effective or not very effective/non effective moves even if the move does not deal damage.
 
The AI was changed in Pokémon Gold and Silver so that opponents will not always use a non-damaging super effective moves if no super effective damaging move is known. (e.g. Bird Keeper Jose's level 34 Farfetch'd on Route 27 will not be locked on to Agility against a Zubat)
Cookies help us deliver our services. By using our services, you agree to our use of cookies.

Navigation menu