Struggle

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Revision as of 14:53, 23 December 2017 by >Torchickens (Created page with "{{MoveInfoGenI |1=Struggle<br>File:Struggle Generation I move.png |2=A5 |3=165 |4=0x30 |5=? |6=Normal |7=Struggle |8=50 |9=255/256 |10=10 }} '''Struggle''' is a move in t...")
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Name (transcribed): Struggle

Identifier (HEX): A5
Identifier (DEC): 165
Applicable for Super Glitch?: 0x30
Effect byte: ?
Effect pointer: Normal
Type : Struggle
Animation/Mirror Move: 50
Power: 255/256
Accuracy: 10
PP (no PP Ups): {{{11}}}

Struggle is a move in the Pokémon series. It is normally only used automatically after attempting to make a move when all of a Pokémon's learned moves have ran out of PP.

Internally Struggle exists in the data with learned moves, and can be taught to a Pokémon via a glitch or cheating device.

Properties

In Pokémon Red, Blue, and Yellow it has 50 base power, 10 PP (with no PP Ups used) and 255/256 accuracy. When used in this way, its PP will not decrease. If Struggle is successful, the user will take recoil damage equal to ½ the damage dealt to the opponent.

As of Generation II onward, Struggle was changed to affect all Pokémon (including Ghost-types). In Generations II and III, it also had its internal PP changed to 1 and changed the amount of recoil damage to ¼ the damage dealt to the opponent.

In Generation IV onward, Struggle deals ¼ of the user's maximum HP as recoil damage rather than ¼ of the damage dealt to the opponent.

Glitch Pokémon which learn Struggle