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Super Glitch (Generation I): Difference between revisions

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{{Major glitches}}
{{PRAMA|corruption}}
'''Super Glitch in [[bp:Generation I|Generation I]]''' refers to a number of mass corruption techniques in {{RBY}} based on a [[buffer overflow]], or the access points which cause them. Moves with unterminated names may be referred to as '''Super Glitch moves'''.
{{LSB2|wario/poke4/f1.html}}
'''Super Glitch in [[bp:Generation I|Generation I]]''' (Japanese: 名前の長いバグわざ, ''long name glitch moves'') refers to a number of mass corruption techniques in {{RBY}} based on a [[buffer overflow]], or the access points which cause them. Moves with unterminated names may be referred to as '''Super Glitch moves'''.
 
The corruption effects of the CoolTrainer♀-type "[[- (Generation I move)#Super_Glitch_effect|-]]" move and '''Super Glitch items''' may be referred to as a '''semi-Super Glitch''' effect, due to them only corrupting data from one buffer instead of two. Super Glitch items have also been referred to as '''TMTRAINER items'''.
 
Super Glitch and Semi-Super Glitch corruption allows the player to mass corrupt data in a way that can be controlled by updating the screen data on the screen by opening a menu such as the "Pokédex", "Pokémon" or "Item" menu when a [[hex:500x50 sub-tile]] appears in the right place on the screen.
 
There are numerous desirable effects such as corrupting the player's name, corrupting the player's party to obtain zero or more than six Pokémon (usually with the side effect of a corrupted name), playing a sound effect or tune and capturing unintended Pokémon (see [[- (Generation I move)#Super_Glitch_effect|- (Generation I move)]]).
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In a battle, the music fades out and the foe is said to be both frozen solid and hurt by a burn, which depletes all of the foe's HP in one turn. If the player is in a Trainer battle, then after the Pokémon faints, it is sent out again with full health.
 
In Red and Blue, the game may possibly freeze after a Super Glitch corruption and the battle ends, due to the [[CFC4 freeze|corruption of address CFC4]] to an odd 'bad' value rather than an even value.
 
Something similar to the TMTRAINER effect may also be seen out of battle with Super Glitch items and having a random unterminated "-" name appear with a PP restoring item.
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Additionally, Super Glitch move A6's internal name is taken from the ROM and is never terminated; meaning that a Game Boy console/accurate emulator will always cause corruption when Super Glitch move A6's name is viewed by opening the Fight menu, selecting it on the Fight menu, bringing up the moves list with an item, or viewing its name on the summary screen.
 
Many [[glitch Pokémon]] can learn Super Glitch moves, such as [[GlitchDex/RB:194|.4]] (dec:194). Often the glitch Pokémon itself is relatively harmless but can become harmlessharmful (as with any Pokémon species, glitch or not) when given a Super Glitch move.
 
===General effects===
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*[[Yami Shop glitch]] (i.e. corruption of the items in a Poké Mart).
*[[LOL glitch]] — When a Super Glitch item is used, the game still corrupts $CFD8 (enemy species) based on the tile at position y=06, x=01. If a spot is used where a hex:50 sub-tile appears on the screen not as far enough to corrupt D057 (battle type address), then the player can escape from battle using a partial battle escape glitch item (e.g. "[[ItemDex/RB:094|9F]]"; hex:5E for Red/Blue or [[ItemDex/RB:106|-gm]]; hex:6A for Yellow) to partially escape from battle (leaving D057 as 1), before moving to the relevant spot to press A on the Super Glitch item and throw a ball such as a Master Ball. This allows the player to catch the Pokémon manipulated by altering $CFD8.
*A wild hooked Metapod to appear can be forced to appear if the menu is forced to be closed and due to the corruption of instant encounter address D059; the Pokémon species/Trainer (D036) can be different in Japanese versions due to a non-menu tile being responsible).
 
==Super Glitch Fly destinations==
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==External Links==
#[httphttps://forums.glitchcity.info/index.php?topic=6627.0 Making Super Glitch moves useful (Red Blue Green)]
#[httphttps://forums.glitchcity.info/index.php?action=dlattach;topic=2252.0;attach=2938 Log of Super Glitch research by Tombstoner]
#[httphttps://forums.glitchcity.info/index.php/?topic,=2252.0.html Forum thread on Super Glitch]
==See also==
*[[Super Glitch (Generation III)]].
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[[Category:Glitch things]]
[[Category:Terminology]]
[[Category:Glitch moves|*]]
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