Jump to content

Super Glitch (Generation I): Difference between revisions

m
Text replacement - "http://forums.glitchcity.info" to "https://forums.glitchcity.info"
>ISSOtm
m (Text replacement - "http://forums.glitchcity.info" to "https://forums.glitchcity.info")
 
(13 intermediate revisions by 5 users not shown)
Line 1:
{{Major glitches}}
{{PRAMA|corruption}}
'''Super Glitch in [[bp:Generation I|Generation I]]''' refers to a number of mass corruption techniques in {{RBY}} based on a [[buffer overflow]], or the access points which cause them. Moves with unterminated names may be referred to as '''Super Glitch moves'''.
{{LSB2|wario/poke4/f1.html}}
'''Super Glitch in [[bp:Generation I|Generation I]]''' (Japanese: 名前の長いバグわざ, ''long name glitch moves'') refers to a number of mass corruption techniques in {{RBY}} based on a [[buffer overflow]], or the access points which cause them. Moves with unterminated names may be referred to as '''Super Glitch moves'''.
 
The corruption effects of the CoolTrainer♀-type "[[- (Generation I move)#Super_Glitch_effect|-]]" move and '''Super Glitch items''' may be referred to as a '''semi-Super Glitch''' effect, due to them only corrupting data from one buffer instead of two. Super Glitch items have also been referred to as '''TMTRAINER items'''.
 
Super Glitch and Semi-Super Glitch corruption allows the player to mass corrupt data in a way that can be controlled by updating the screen data on the screen by opening a menu such as the "Pokédex", "Pokémon" or "Item" menu when a [[hex:500x50 sub-tile]] appears in the right place on the screen.
 
There are numerous desirable effects such as corrupting the player's name, corrupting the player's party to obtain zero or more than six Pokémon (usually with the side effect of a corrupted name), playing a sound effect or tune and capturing unintended Pokémon (see [[- (Generation I move)#Super_Glitch_effect|- (Generation I move)]]).
Line 10 ⟶ 12:
Once a poorly understood glitch, Super Glitch was researched by the user TheZZAZZGlitch who found the cause of the glitch and how to manipulate specific data with it.
 
Furthermore, people from the Pokémon speedrunning community (in particular Luckytyphlosionluckytyphlosion) have discovered many techniques related to Super Glitch, such as the corruption points for CoolTrainer♀, and the techniques [[LOL glitch]] (item Super Glitch), [[Rival LOL glitch]] (item Super Glitch with tile printing glitch item and screen saving glitch item), [[instant encounter infinite chain glitch]] (item Super Glitch in a specific place in Red/Blue due to the game internally using "8 8", item hex:7C), [[LGFly]] and [[oobLG]] (unterminated name glitch Pokémon Super Glitch).
 
==Mechanics==
Line 24 ⟶ 26:
In a battle, the music fades out and the foe is said to be both frozen solid and hurt by a burn, which depletes all of the foe's HP in one turn. If the player is in a Trainer battle, then after the Pokémon faints, it is sent out again with full health.
 
In Red and Blue, the game may possibly freeze after a Super Glitch corruption and the battle ends, due to the [[CFC4 freeze|corruption of address CFC4]] to an odd 'bad' value rather than an even value.
 
Something similar to the TMTRAINER effect may also be seen out of battle with Super Glitch items and having a random unterminated "-" name appear with a PP restoring item.
Line 35 ⟶ 37:
Additionally, Super Glitch move A6's internal name is taken from the ROM and is never terminated; meaning that a Game Boy console/accurate emulator will always cause corruption when Super Glitch move A6's name is viewed by opening the Fight menu, selecting it on the Fight menu, bringing up the moves list with an item, or viewing its name on the summary screen.
 
Many [[glitch Pokémon]] can learn Super Glitch moves, such as [[GlitchDex/RB:194|.4]] (dec:194). Often the glitch Pokémon itself is relatively harmless but can become harmlessharmful (as with any Pokémon species, glitch or not) when given a Super Glitch move.
 
===General effects===
Line 100 ⟶ 102:
 
==External Links==
#[httphttps://forums.glitchcity.info/index.php?topic=6627.0 Making Super Glitch moves useful (Red Blue Green)]
#[httphttps://forums.glitchcity.info/index.php?action=dlattach;topic=2252.0;attach=2938 Log of Super Glitch research by Tombstoner]
#[httphttps://forums.glitchcity.info/index.php/?topic,=2252.0.html Forum thread on Super Glitch]
==See also==
*[[Super Glitch (Generation III)]].
Line 110 ⟶ 112:
[[Category:Glitch things]]
[[Category:Terminology]]
[[Category:Glitch moves|*]]
Cookies help us deliver our services. By using our services, you agree to our use of cookies.