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Super Glitch (Generation I): Difference between revisions
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{{Major glitches}}
{{PRAMA|corruption}}
{{LSB2|wario/poke4/f1.html}}
'''Super Glitch in [[bp:Generation I|Generation I]]''' (Japanese: 名前の長いバグわざ, ''long name glitch moves'') refers to a number of mass corruption techniques in {{RBY}} based on a [[buffer overflow]], or the access points which cause them. Moves with unterminated names may be referred to as '''Super Glitch moves'''.
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Once a poorly understood glitch, Super Glitch was researched by the user TheZZAZZGlitch who found the cause of the glitch and how to manipulate specific data with it.
Furthermore, people from the Pokémon speedrunning community (in particular
==Mechanics==
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In a battle, the music fades out and the foe is said to be both frozen solid and hurt by a burn, which depletes all of the foe's HP in one turn. If the player is in a Trainer battle, then after the Pokémon faints, it is sent out again with full health.
In Red and Blue, the game may possibly freeze after a Super Glitch corruption and the battle ends, due to the [[CFC4 freeze|corruption of address CFC4]] to an odd 'bad' value rather than an even value.
Something similar to the TMTRAINER effect may also be seen out of battle with Super Glitch items and having a random unterminated "-" name appear with a PP restoring item.
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Additionally, Super Glitch move A6's internal name is taken from the ROM and is never terminated; meaning that a Game Boy console/accurate emulator will always cause corruption when Super Glitch move A6's name is viewed by opening the Fight menu, selecting it on the Fight menu, bringing up the moves list with an item, or viewing its name on the summary screen.
Many [[glitch Pokémon]] can learn Super Glitch moves, such as [[GlitchDex/RB:194|.4]] (dec:194). Often the glitch Pokémon itself is relatively harmless but can become
===General effects===
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==External Links==
#[
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==See also==
*[[Super Glitch (Generation III)]].
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