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Super effective move AI flaw: Difference between revisions

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{{Template:Misc R/B}}
 
[[ImageFile:AI_glitchMove AI flaw.png|270px|thumbframe|right|AOne normalof dragonairLance's underDragonair the'locked effectinto' ofAgility; thea Psychic type move, AIagainst glitchZubat, a Poison/Flying type Pokémon.]]
In Pokémon Red, Blue and Yellow, enemy Pokémon from computer controlled Trainers (but not wild Pokémon) prioritize super effective moves over regularly effective or not very effective/non effective moves even if the move does not deal damage.
 
The AI was changed in Pokémon Gold and Silver so that opponents will not always use a non-damaging super effective moves if no super effective damaging move is known. (e.g. Bird Keeper Jose's level 34 Farfetch'd on Route 27 will not be locked on to Agility against a Zubat)
In Pokémon R/B/Y and Green there is a slight bug in the formulae which decides which move the enemy Pokémon will use.
 
The game would ensure that if the enemy Pokémon has a move which is super effective or regular effective it would use that move over a 'not very effective move' with super effective moves being those that are the 'top-priority' ones. However this also meant that if the opponent's only regularly effective or higher effective move was a status or stat-altering move the opponent would be forced into using it.
 
This is a problem notably with psychic type moves such as Barrier, Light Screen and Agility (which was a psychic type move until Generation III) for example a Rapidash's high special attack would make it relatively easy to defeat a Golbat of the same level with fire blast; however if that same Rapidash also had agility it would never use fire blast until Agility's PP was 0. As a result that Golbat would have plenty of time to defeat that Rapidash.
 
 
This glitch was fixed in later generations of the Pokémon games especially in comparison to Generation IV where the opponent's AI has been greatly improved.
 
[[Category:Miscellaneous glitches]]
 
==Example==
In Pokémon Red and Blue, all three of Lance's Dragonair know Agility as their only Psychic-type move. Agility is a status move rather than a damage dealing move, however, these Dragonair will be 'locked on' to Agility against a Poison type Pokémon such as Zubat, because the Psychic type is super effective against the Poison type.
 
A low level Poison type Pokémon could eventually beat one of Lance's Dragonair, and the process could be made quicker with a poison inducing move such as Toxic.
 
As enemy Trainers don't use PP in Generation I, Dragonair running out of PP on Agility is not a problem.
 
==External links==
#[httphttps://forums.glitchcity.info/index.php/?topic,=5781.0.html A thread on Glitchthe Cityforums Laboratories Forums concerningabout the Move AI glitchflaw].
[[Category:Non-glitch exploits]]
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