TMHMDex: Difference between revisions
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This database, known as the '''TMHMDex''' documents the effects of [[wrong pocket TMs and HMs]] in {{GSC}}.
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==Gold/Silver==
{|
|-
|
{| class="wikitable sortable"
! ID (Hex) !! ID (Dec) !! Name !! Effect pointer
|-
Line 77 ⟶ 74:
| DE || 222 || [[TMHMDex/GS:222|TM30]] || B90F
|-
| DF || 223 || [[TMHMDex/
|-
| DF || 223 || [[TMHMDex/S:223|TM31 (Silver)]] || 0428
|-
| E0 || 224 || [[TMHMDex/GS:224|TM32]] || 2323
Line 83 ⟶ 82:
| E1 || 225 || [[TMHMDex/GS:225|TM33]] || F418
|-
| E2 || 226 || [[TMHMDex/
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| E2 || 226 || [[TMHMDex/S:226|TM34 (Silver)]] || 03:662A
|-
| E3 || 227 || [[TMHMDex/GS:227|TM35]] || 116F
Line 109 ⟶ 110:
| EE || 238 || [[TMHMDex/GS:238|TM46]] || 03:4E23
|-
| EF || 239 || [[TMHMDex/
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| EF || 239 || [[TMHMDex/S:239|TM47 (Silver)]] || 03:5623
|-
| F0 || 240 || [[TMHMDex/GS:240|TM48]] || 03:5E23
Line 117 ⟶ 120:
| F2 || 242 || [[TMHMDex/GS:242|TM50]] || 10CB
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| F3 || 243 || [[TMHMDex/
|-
| F3 || 243 || [[TMHMDex/S:243|HM01 (Silver)]] || 03:6B62
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| F4 || 244 || [[TMHMDex/GS:244|HM02]] || 1919
|-
| F5 || 245 || [[TMHMDex/
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| F5 || 245 || [[TMHMDex/S:245|HM03 (Silver)]] || 03:5D54
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| F6 || 246 || [[TMHMDex/GS:246|HM04]] || A77A
Line 127 ⟶ 134:
| F7 || 247 || [[TMHMDex/GS:247|HM05]] || 1628
|-
| F8 || 248 || [[TMHMDex/
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| F8 || 248 || [[TMHMDex/S:248|HM06 (Silver)]] || 3ACB
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| F9 || 249 || [[TMHMDex/GS:249|HM07]] || 1BCB
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{|
|-
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{| class="wikitable sortable"
! ID (Hex) !! ID (Dec) !! Name !! Effect pointer
|-
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Latest revision as of 21:20, 31 December 2020
This database, known as the TMHMDex documents the effects of wrong pocket TMs and HMs in Pokémon Gold, Silver and Crystal.
These are possible to obtain with glitches which include the duplicate key items glitch and arbitrary code execution.
Thanks luckytyphlosion for the effect pointers.
Gold/Silver
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Crystal
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