Talk:Luck manipulation

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Revision as of 06:14, 23 August 2019 by >Sherkel
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https://glitchcity.info/w/index.php?title=Luck_manipulation&diff=7373&oldid=7371 Should the plan be to just keep this as external links after all? I was wondering how much it belonged here too, and with the excellent guides out there it doesn't necessarily need to be copied one more place. Sherkel (talk) 09:06, 8 February 2019 (-06)

You can make/expand on these pages with more specific information if you like. :) I think the reason I removed the content in that revision was because I didn't know well enough about the subject and if I put anything that was incorrect (but I feel it's fine as long as it isn't word for word). --Torchickens (talk) 05:25, 9 February 2019 (-06)
Alright. Upon looking again, there was some inaccurate stuff there, but that's no surprise if you dived right in just to get the technical info. I'm trying to focus more on what's not in the guides anyway, so just making sure before going forward. Sherkel (talk) 23:06, 11 February 2019 (-06)


Regarding the current state and seed often being referred to as the same thing (which isn't correct), the reason is that the place the seed is originally located in memory upon booting up is overwritten whenever the LCG or Mersenne twister is advanced another step. (For example, in Emerald you have 00000000 at that location and then 00006073 a frame later.) The difference could be worth keeping in mind when I write the rest of the subpages. (...when I'm 50, at this rate :P) Sherkel (talk) 00:14, 23 August 2019 (-06)