Talk:Pikachu off-screen glitch: Difference between revisions
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* Therefore the game starts to display text from $D221. <code>DisplayTextID</code> starts in text command mode, so just a 0x08 byte (<code>text_asm</code>) at $D221 suffices to start ACE from $D222. |
* Therefore the game starts to display text from $D221. <code>DisplayTextID</code> starts in text command mode, so just a 0x08 byte (<code>text_asm</code>) at $D221 suffices to start ACE from $D222. |
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--[[User:Bbbbbbbbba|Bbbbbbbbba]] ([[User talk:Bbbbbbbbba|talk]]) 04:06, 15 December 2022 (UTC) |
--[[User:Bbbbbbbbba|Bbbbbbbbba]] ([[User talk:Bbbbbbbbba|talk]]) 04:06, 15 December 2022 (UTC) |
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: I have added the explanation to the article page. Keeping this here for now for the record (since I have made significant edits to this description). --[[User:Bbbbbbbbba|Bbbbbbbbba]] ([[User talk:Bbbbbbbbba|talk]]) 08:28, 2 January 2023 (UTC) |