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The Hooked Dragonite: Difference between revisions

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Some important memory addresses corrupted by this glitch path include:
* $CD6B (wJoyIgnore), which is set to 0x0E (B, Select, Start), causing those buttons to be ignored afterwards (although only the B button would have an effect anyway).
* $CFC7 ~ $CFC9 (WRAM addresses related to audio fading out), which causes the "follow me" music to fade out slowly.
* $D059 (wCurOpponent), which is set to 0x42 (Dragonite).
* $D05F (hooked Pokémon), which is set to a nonzero value.
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