Jump to content

Tile Chaos: Difference between revisions

m
Undo revision 342901 by Evie (Torchickens) (talk) As it was a quote
m (Undo revision 342901 by Evie (Torchickens) (talk) As it was a quote)
 
Line 41:
So you might ask:
Then why does the entire screen gets flooded with garbage, intead of just a few glitchy sprites floating around?
Well, remember that buffer overflows don't exist to GameFreak, so the DrawFrameBlock writes past the OAM buffer and into the screen data.
 
'''Why does it happen when modifying D057 then?'''
Cookies help us deliver our services. By using our services, you agree to our use of cookies.