Tile Chaos: Difference between revisions

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m (→‎Explanation: Fixed the link to the forum archives (which was also linking to the wrong post in the thread).)
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So you might ask:
Then why does the entire screen gets flooded with garbage, intead of just a few glitchy sprites floating around?
Well, remember that buffer overflows don't exist to GameFreak, so the DrawFrameBlock writes past the OAM buffer and into the screen data.
 
'''Why does it happen when modifying D057 then?'''
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