TrainerDex/RB:058: Difference between revisions
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>Jctitan48 (I used a trick to figure this out.) |
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![[TrainerDex/RB:057|← Previous glitch Trainer]]!!Current glitch Trainer!![[TrainerDex/RB:059|Next glitch Trainer→]] |
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|[[TrainerDex/RB:057|(blank) (39)]]||'''5 (3A)'''||[[TrainerDex/RB:059|4 8 Q TM 4 (3B)]] |
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[[File:RB Trainer a 3A.png|thumb|right|160px|Battling with 5 (3A).]] |
[[File:RB Trainer a 3A.png|thumb|right|160px|Battling with 5 (3A).]] |
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__NOTOC__ |
__NOTOC__ |
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'''5''' (hex:3A) is a [[glitch Trainer]] class in {{RB}} and one of the [[artificial Trainer class]]es. |
'''5''' (hex:3A) is a [[glitch Trainer]] class in {{RB}} and one of the [[artificial Trainer class]]es. |
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===Move modification AI routines=== |
===Move modification AI routines=== |
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*$DC18 (move choice modification #$50) |
*$DC18 (move choice modification #$50) |
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*$C5E5 (move choice modification #$44) |
*$C5E5 (move choice modification #$44) |
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===Structure 2 routine=== |
===Structure 2 routine=== |
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*$D6DA |
*$D6DA |
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===Observations=== |
===Observations=== |
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*Game may [[game freeze|freeze]] after choosing a move |
*Game may [[game freeze|freeze]] after choosing a move |
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{{incomplete|Payout data}} |
{{incomplete|Payout data}} |
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{{clr}} |
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== Trainer payout data == |
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{{stub}} |
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Trainer payouts are taken by multiplying the base payout and the level of the last Pokemon in the roster. |
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Base payout: 9293{{clr}}{{stub}} |
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[[Category:Glitch Trainers]] |
[[Category:Glitch Trainers]] |
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[[Category:Artificial Trainer classes]] |
[[Category:Artificial Trainer classes]] |
Latest revision as of 16:01, 16 March 2020
← Previous glitch Trainer | Current glitch Trainer | Next glitch Trainer→ |
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(blank) (39) | 5 (3A) | 4 8 Q TM 4 (3B) |
5 (hex:3A) is a glitch Trainer class in Pokémon Red and Blue and one of the artificial Trainer classes.
Game Genie codes 3AF-549-C49 and 3EF-539-B31, combined with an encounter will allow the player to face it.
Trainer AI functions
Move modification AI routines
- $DC18 (move choice modification #$50)
- $C5E5 (move choice modification #$44)
Structure 2 routine
- $D6DA
Observations
- Game may freeze after choosing a move
This article is incomplete. Please feel free to add any missing information about the subject. It is missing: Payout data. |
Trainer payout data
Trainer payouts are taken by multiplying the base payout and the level of the last Pokemon in the roster.
Base payout: 9293
This article or section is a stub. You can help Glitch City Wiki by expanding it. |