TrainerDex/RB:062: Difference between revisions
Jump to navigation
Jump to search
Content added Content deleted
>Torchickens No edit summary |
>Jctitan48 (I used a trick to figure out the base payout. (i hate invalid opcodes)) |
||
(One intermediate revision by one other user not shown) | |||
Line 1: | Line 1: | ||
{| class="wikitable" |
{| class="wikitable" |
||
|- |
|- |
||
! |
![[TrainerDex/RB:061|← Previous glitch Trainer]]!!Current glitch Trainer!![[TrainerDex/RB:063|Next glitch Trainer→]] |
||
|- |
|- |
||
| |
|[[TrainerDex/RB:061|(blank) (3D)]]||'''PkMn (3E)'''||[[TrainerDex/RB:063| (blank) (3F)]] |
||
|} |
|} |
||
[[File:RB Trainer a 3E.png|thumb|right|160px|Battling with PkMn (3E).]] |
[[File:RB Trainer a 3E.png|thumb|right|160px|Battling with PkMn (3E).]] |
||
__NOTOC__ |
__NOTOC__ |
||
'''PkMn''' (hex:3E) is a [[glitch Trainer]] class in {{RB}} and one of the [[artificial Trainer class]]es. |
'''PkMn''' (hex:3E) is a [[glitch Trainer]] class in {{RB}} and one of the [[artificial Trainer class]]es. |
||
Game Genie codes 3EF-549-C49 and 3EF-539-B31, combined with an encounter will allow the player to face it. |
Game Genie codes 3EF-549-C49 and 3EF-539-B31, combined with an encounter will allow the player to face it. |
||
⚫ | |||
==Trainer AI functions== |
|||
{{clr}} |
|||
{{stub}} |
|||
===Move modification AI routines=== |
|||
*$0046 (move choice modification #$C9) |
|||
*$6449 (move choice modification #$46) |
|||
===Structure 2 routine=== |
|||
*$E9FA |
|||
===Observations=== |
|||
*Game may [[game freeze|freeze]] after making a move |
|||
⚫ | |||
== Trainer payout data == |
|||
Trainer payouts are taken by multiplying the base payout and the level of the last Pokemon in the roster. |
|||
Base payout: 8891{{clr}}{{stub}} |
|||
[[Category:Glitch Trainers]] |
[[Category:Glitch Trainers]] |
||
[[Category:Artificial Trainer classes]] |
[[Category:Artificial Trainer classes]] |
Latest revision as of 16:17, 16 March 2020
← Previous glitch Trainer | Current glitch Trainer | Next glitch Trainer→ |
---|---|---|
(blank) (3D) | PkMn (3E) | (blank) (3F) |
PkMn (hex:3E) is a glitch Trainer class in Pokémon Red and Blue and one of the artificial Trainer classes.
Game Genie codes 3EF-549-C49 and 3EF-539-B31, combined with an encounter will allow the player to face it.
Trainer AI functions
Move modification AI routines
- $0046 (move choice modification #$C9)
- $6449 (move choice modification #$46)
Structure 2 routine
- $E9FA
Observations
- Game may freeze after making a move
This article is incomplete. Please feel free to add any missing information about the subject. It is missing: Payout data. |
Trainer payout data
Trainer payouts are taken by multiplying the base payout and the level of the last Pokemon in the roster.
Base payout: 8891
This article or section is a stub. You can help Glitch City Wiki by expanding it. |