TrainerDex/RB:065: Difference between revisions

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{| class="wikitable"
{| class="wikitable"
|-
|-
! [[TrainerDex/RB:064|← Previous glitch Trainer]] !! Current glitch Trainer !! [[TrainerDex/RB:066|Next glitch Trainer→]]
![[TrainerDex/RB:064|← Previous glitch Trainer]]!!Current glitch Trainer!![[TrainerDex/RB:066|Next glitch Trainer→]]
|-
|-
| [[TrainerDex/RB:064|'m 4 ₽ (40)]] || '''₽/h (41)''' || [[TrainerDex/RB:066|oPkMn (42)]]
|[[TrainerDex/RB:064|'m 4 ₽ (40)]]||'''₽/h (41)'''||[[TrainerDex/RB:066|oPkMn (42)]]
|}
|}


[[File:RB Trainer a 41.png|thumb|right|160px|Battling with ₽/h (41).]]
[[File:RB Trainer a 41.png|thumb|right|160px|Battling with ₽/h (41).]]
__NOTOC__
__NOTOC__

'''₽/h''' (hex:41) is a [[glitch Trainer]] class in {{RB}} and one of the [[artificial Trainer class]]es.
'''₽/h''' (hex:41) is a [[glitch Trainer]] class in {{RB}} and one of the [[artificial Trainer class]]es.


Game Genie codes 41F-549-C49 and 3EF-539-B31, combined with an encounter will allow the player to face it.
Game Genie codes 41F-549-C49 and 3EF-539-B31, combined with an encounter will allow the player to face it.


{{incomplete|Trainer AI and payout data}}
==Trainer AI functions==

{{clr}}
===Move modification AI routines===
{{stub}}

*$C001 (move choice modification #$25)

===Structure 2 routine===

*$D040

===Observations===

*Game may [[game freeze|freeze]] after making a move

{{incomplete|Payout data}}

== Trainer payout data ==
Trainer payouts are taken by multiplying the base payout and the level of the last Pokemon in the roster.

Base payout: 9290{{clr}}{{stub}}
[[Category:Glitch Trainers]]
[[Category:Glitch Trainers]]
[[Category:Artificial Trainer classes]]
[[Category:Artificial Trainer classes]]

Latest revision as of 05:12, 17 March 2020

← Previous glitch Trainer Current glitch Trainer Next glitch Trainer→
'm 4 ₽ (40) ₽/h (41) oPkMn (42)
Battling with ₽/h (41).


₽/h (hex:41) is a glitch Trainer class in Pokémon Red and Blue and one of the artificial Trainer classes.

Game Genie codes 41F-549-C49 and 3EF-539-B31, combined with an encounter will allow the player to face it.

Trainer AI functions

Move modification AI routines

  • $C001 (move choice modification #$25)

Structure 2 routine

  • $D040

Observations

  • Game may freeze after making a move
This article is incomplete. Please feel free to add any missing information about the subject. It is missing: Payout data.

Trainer payout data

Trainer payouts are taken by multiplying the base payout and the level of the last Pokemon in the roster.

Base payout: 9290

This article or section is a stub. You can help Glitch City Wiki by expanding it.