TrainerDex/RB:066: Difference between revisions
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>Torchickens (Created page with "{| class="wikitable" |- ! ← Previous glitch Trainer !! Current glitch Trainer !! Next glitch Trainer→ |- | TrainerDex/RB:065...") |
>Jctitan48 (Payout data.) |
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![[TrainerDex/RB:065|← Previous glitch Trainer]]!!Current glitch Trainer!![[TrainerDex/RB:067|Next glitch Trainer→]] |
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|[[TrainerDex/RB:065|₽/h (41)]]||'''oPkMn (42)'''||[[TrainerDex/RB:067| (blank) (43)]] |
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[[File:RB Trainer a 42.png|thumb|right|160px|Battling with oPkMn (42).]] |
[[File:RB Trainer a 42.png|thumb|right|160px|Battling with oPkMn (42).]] |
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__NOTOC__ |
__NOTOC__ |
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'''oPkMn''' (hex:42) is a [[glitch Trainer]] class in {{RB}} and one of the [[artificial Trainer class]]es. |
'''oPkMn''' (hex:42) is a [[glitch Trainer]] class in {{RB}} and one of the [[artificial Trainer class]]es. |
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Game Genie codes 42F-549-C49 and 3EF-539-B31, combined with an encounter will allow the player to face it. |
Game Genie codes 42F-549-C49 and 3EF-539-B31, combined with an encounter will allow the player to face it. |
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==Trainer AI functions== |
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{{clr}} |
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===Move modification AI routines=== |
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{{stub}} |
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*$0057 (move choice modification #$E7) |
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*$D6CD (move choice modification #$48) |
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===Structure 2 routine=== |
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*$67F8 |
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===Observations=== |
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*Has been observed activating [[offgao's memory editor]] even though this was stored at $DA80. Game [[game freeze|froze]] after closing it. |
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{{incomplete|Payout data}} |
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== Trainer payout data == |
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Trainer payouts are taken by multiplying the base payout and the level of the last Pokemon in the roster. |
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Base payout: 8594{{clr}}{{stub}} |
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[[Category:Glitch Trainers]] |
[[Category:Glitch Trainers]] |
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[[Category:Artificial Trainer classes]] |
[[Category:Artificial Trainer classes]] |
Latest revision as of 05:16, 17 March 2020
← Previous glitch Trainer | Current glitch Trainer | Next glitch Trainer→ |
---|---|---|
₽/h (41) | oPkMn (42) | (blank) (43) |
oPkMn (hex:42) is a glitch Trainer class in Pokémon Red and Blue and one of the artificial Trainer classes.
Game Genie codes 42F-549-C49 and 3EF-539-B31, combined with an encounter will allow the player to face it.
Trainer AI functions
Move modification AI routines
- $0057 (move choice modification #$E7)
- $D6CD (move choice modification #$48)
Structure 2 routine
- $67F8
Observations
- Has been observed activating offgao's memory editor even though this was stored at $DA80. Game froze after closing it.
This article is incomplete. Please feel free to add any missing information about the subject. It is missing: Payout data. |
Trainer payout data
Trainer payouts are taken by multiplying the base payout and the level of the last Pokemon in the roster.
Base payout: 8594
This article or section is a stub. You can help Glitch City Wiki by expanding it. |