TrainerDex/RB:072: Difference between revisions
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>Jctitan48 (Payout data.) |
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![[TrainerDex/RB:071|← Previous glitch Trainer]]!!Current glitch Trainer!![[TrainerDex/RB:073|Next glitch Trainer→]] |
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|[[TrainerDex/RB:071|(Variable name?) (47)]]||'''(Variable name?) (48)'''||[[TrainerDex/RB:073|(Variable name?) (49)]] |
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[[File:RB Trainer a 48.png|thumb|right|160px|Battling with (Variable name?) (48).]] |
[[File:RB Trainer a 48.png|thumb|right|160px|Battling with (Variable name?) (48).]] |
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__NOTOC__ |
__NOTOC__ |
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'''(Variable name?)''' (hex:48) is a [[glitch Trainer]] class in {{RB}} and one of the [[artificial Trainer class]]es. |
'''(Variable name?)''' (hex:48) is a [[glitch Trainer]] class in {{RB}} and one of the [[artificial Trainer class]]es. |
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Game Genie codes 48F-549-C49 and 3EF-539-B31, combined with an encounter will allow the player to face it. |
Game Genie codes 48F-549-C49 and 3EF-539-B31, combined with an encounter will allow the player to face it. |
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{{incomplete| |
{{incomplete|Payout data}} |
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{{clr}} |
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===Move modification AI routines=== |
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{{stub}} |
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*$06CF (move choice modification #$0A) |
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*$38E1 (move choice modification #$4E) |
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===Structure 2 routine=== |
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*66D0 |
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===Observations=== |
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*Battle may restart after choosing a move, with enemy's lower level digit replaced with a black tile |
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== Trainer payout data == |
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Trainer payouts are taken by multiplying the base payout and the level of the last Pokemon in the roster. |
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Base payout: 9592{{clr}}{{stub}} |
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[[Category:Glitch Trainers]] |
[[Category:Glitch Trainers]] |
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[[Category:Artificial Trainer classes]] |
[[Category:Artificial Trainer classes]] |
Latest revision as of 03:47, 22 March 2020
← Previous glitch Trainer | Current glitch Trainer | Next glitch Trainer→ |
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(Variable name?) (47) | (Variable name?) (48) | (Variable name?) (49) |
(Variable name?) (hex:48) is a glitch Trainer class in Pokémon Red and Blue and one of the artificial Trainer classes.
Game Genie codes 48F-549-C49 and 3EF-539-B31, combined with an encounter will allow the player to face it.
This article is incomplete. Please feel free to add any missing information about the subject. It is missing: Payout data. |
Move modification AI routines
- $06CF (move choice modification #$0A)
- $38E1 (move choice modification #$4E)
Structure 2 routine
- 66D0
Observations
- Battle may restart after choosing a move, with enemy's lower level digit replaced with a black tile
Trainer payout data
Trainer payouts are taken by multiplying the base payout and the level of the last Pokemon in the roster.
Base payout: 9592
This article or section is a stub. You can help Glitch City Wiki by expanding it. |