TrainerDex/RB:072: Difference between revisions

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>Jctitan48
(Payout data.)
 
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{| class="wikitable"
{| class="wikitable"
|-
|-
! [[TrainerDex/RB:071|← Previous glitch Trainer]] !! Current glitch Trainer !! [[TrainerDex/RB:073|Next glitch Trainer→]]
![[TrainerDex/RB:071|← Previous glitch Trainer]]!!Current glitch Trainer!![[TrainerDex/RB:073|Next glitch Trainer→]]
|-
|-
| [[TrainerDex/RB:071|(Variable name?) (47)]] || '''(Variable name?) (48)''' || [[TrainerDex/RB:073|(Variable name?) (49)]]
|[[TrainerDex/RB:071|(Variable name?) (47)]]||'''(Variable name?) (48)'''||[[TrainerDex/RB:073|(Variable name?) (49)]]
|}
|}


[[File:RB Trainer a 48.png|thumb|right|160px|Battling with (Variable name?) (48).]]
[[File:RB Trainer a 48.png|thumb|right|160px|Battling with (Variable name?) (48).]]
__NOTOC__
__NOTOC__

'''(Variable name?)''' (hex:48) is a [[glitch Trainer]] class in {{RB}} and one of the [[artificial Trainer class]]es.
'''(Variable name?)''' (hex:48) is a [[glitch Trainer]] class in {{RB}} and one of the [[artificial Trainer class]]es.


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===Move modification AI routines===
===Move modification AI routines===

*$06CF (move choice modification #$0A)
*$06CF (move choice modification #$0A)
*$38E1 (move choice modification #$4E)
*$38E1 (move choice modification #$4E)


===Structure 2 routine===
===Structure 2 routine===

*66D0
*66D0


===Observations===
===Observations===

*Battle may restart after choosing a move, with enemy's lower level digit replaced with a black tile
*Battle may restart after choosing a move, with enemy's lower level digit replaced with a black tile


== Trainer payout data ==
{{clr}}
Trainer payouts are taken by multiplying the base payout and the level of the last Pokemon in the roster.
{{stub}}

Base payout: 9592{{clr}}{{stub}}
[[Category:Glitch Trainers]]
[[Category:Glitch Trainers]]
[[Category:Artificial Trainer classes]]
[[Category:Artificial Trainer classes]]

Latest revision as of 03:47, 22 March 2020

← Previous glitch Trainer Current glitch Trainer Next glitch Trainer→
(Variable name?) (47) (Variable name?) (48) (Variable name?) (49)
Battling with (Variable name?) (48).


(Variable name?) (hex:48) is a glitch Trainer class in Pokémon Red and Blue and one of the artificial Trainer classes.

Game Genie codes 48F-549-C49 and 3EF-539-B31, combined with an encounter will allow the player to face it.

This article is incomplete. Please feel free to add any missing information about the subject. It is missing: Payout data.

Move modification AI routines

  • $06CF (move choice modification #$0A)
  • $38E1 (move choice modification #$4E)

Structure 2 routine

  • 66D0

Observations

  • Battle may restart after choosing a move, with enemy's lower level digit replaced with a black tile

Trainer payout data

Trainer payouts are taken by multiplying the base payout and the level of the last Pokemon in the roster.

Base payout: 9592

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