TrainerDex/RB:073: Difference between revisions
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>Torchickens (Created page with "{| class="wikitable" |- ! ← Previous glitch Trainer !! Current glitch Trainer !! Next glitch Trainer→ |- | TrainerDex/RB:072...") |
>Jctitan48 (Payout data.) |
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![[TrainerDex/RB:072|← Previous glitch Trainer]]!!Current glitch Trainer!![[TrainerDex/RB:074|Next glitch Trainer→]] |
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|[[TrainerDex/RB:072|(Variable name?) (48)]]||'''(Variable name?) (49)'''||[[TrainerDex/RB:074|(Variable name?) (4A)]] |
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[[File:RB Trainer a 49.png|thumb|right|160px|Battling with (Variable name?) (49).]] |
[[File:RB Trainer a 49.png|thumb|right|160px|Battling with (Variable name?) (49).]] |
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__NOTOC__ |
__NOTOC__ |
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'''(Variable name?)''' (hex:49) is a [[glitch Trainer]] class in {{RB}} and one of the [[artificial Trainer class]]es. |
'''(Variable name?)''' (hex:49) is a [[glitch Trainer]] class in {{RB}} and one of the [[artificial Trainer class]]es. |
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Game Genie codes 49F-549-C49 and 3EF-539-B31, combined with an encounter will allow the player to face it. |
Game Genie codes 49F-549-C49 and 3EF-539-B31, combined with an encounter will allow the player to face it. |
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===Move modification AI routines=== |
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{{clr}} |
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{{stub}} |
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*$DC18 (move choice modification #$50) |
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===Structure 2 routine=== |
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*$D040 |
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===Observations=== |
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*Game may [[game freeze|freeze]] after choosing a move |
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== Trainer payout data == |
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Trainer payouts are taken by multiplying the base payout and the level of the last Pokemon in the roster. |
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Base payout: 9696{{clr}}{{stub}} |
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[[Category:Glitch Trainers]] |
[[Category:Glitch Trainers]] |
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[[Category:Artificial Trainer classes]] |
[[Category:Artificial Trainer classes]] |
Latest revision as of 03:54, 22 March 2020
← Previous glitch Trainer | Current glitch Trainer | Next glitch Trainer→ |
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(Variable name?) (48) | (Variable name?) (49) | (Variable name?) (4A) |
(Variable name?) (hex:49) is a glitch Trainer class in Pokémon Red and Blue and one of the artificial Trainer classes.
Game Genie codes 49F-549-C49 and 3EF-539-B31, combined with an encounter will allow the player to face it.
Move modification AI routines
- $DC18 (move choice modification #$50)
Structure 2 routine
- $D040
Observations
- Game may freeze after choosing a move
This article is incomplete. Please feel free to add any missing information about the subject. It is missing: Payout data. |
Trainer payout data
Trainer payouts are taken by multiplying the base payout and the level of the last Pokemon in the roster.
Base payout: 9696
This article or section is a stub. You can help Glitch City Wiki by expanding it. |