TrainerDex/RB:074: Difference between revisions
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>Jctitan48 (Payout data.) |
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![[TrainerDex/RB:073|← Previous glitch Trainer]]!!Current glitch Trainer!![[TrainerDex/RB:075|Next glitch Trainer→]] |
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|[[TrainerDex/RB:073|(Variable name?) (49)]]||'''(Variable name?) (4A)'''||[[TrainerDex/RB:075|(Variable name?) (4B)]] |
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[[File:RB Trainer a 4A.png|thumb|right|160px|Battling with (Variable name?) (4A).]] |
[[File:RB Trainer a 4A.png|thumb|right|160px|Battling with (Variable name?) (4A).]] |
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__NOTOC__ |
__NOTOC__ |
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'''(Variable name?)''' (hex:4A) is a [[glitch Trainer]] class in {{RB}} and one of the [[artificial Trainer class]]es. |
'''(Variable name?)''' (hex:4A) is a [[glitch Trainer]] class in {{RB}} and one of the [[artificial Trainer class]]es. |
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===Move modification AI routines=== |
===Move modification AI routines=== |
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*$0100 (move choice modification #$7D) |
*$0100 (move choice modification #$7D) |
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*$2A25 (move choice modification #$59) |
*$2A25 (move choice modification #$59) |
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===Structure 2 routine=== |
===Structure 2 routine=== |
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*$67F2 |
*$67F2 |
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===Observations=== |
===Observations=== |
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*Game may reset itself after making a move |
*Game may reset itself after making a move |
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{{incomplete|Payout data}} |
{{incomplete|Payout data}} |
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{{clr}} |
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== Trainer payout data == |
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{{stub}} |
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Trainer payouts are taken by multiplying the base payout and the level of the last Pokemon in the roster. |
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Base payout: 8891{{clr}}{{stub}} |
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[[Category:Glitch Trainers]] |
[[Category:Glitch Trainers]] |
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[[Category:Artificial Trainer classes]] |
[[Category:Artificial Trainer classes]] |
Latest revision as of 03:56, 22 March 2020
← Previous glitch Trainer | Current glitch Trainer | Next glitch Trainer→ |
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(Variable name?) (49) | (Variable name?) (4A) | (Variable name?) (4B) |
(Variable name?) (hex:4A) is a glitch Trainer class in Pokémon Red and Blue and one of the artificial Trainer classes.
Game Genie codes 4AF-549-C49 and 3EF-539-B31, combined with an encounter will allow the player to face it.
Move modification AI routines
- $0100 (move choice modification #$7D)
- $2A25 (move choice modification #$59)
Structure 2 routine
- $67F2
Observations
- Game may reset itself after making a move
This article is incomplete. Please feel free to add any missing information about the subject. It is missing: Payout data. |
Trainer payout data
Trainer payouts are taken by multiplying the base payout and the level of the last Pokemon in the roster.
Base payout: 8891
This article or section is a stub. You can help Glitch City Wiki by expanding it. |