TrainerDex/RB:075: Difference between revisions

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(Payout data.)
 
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{| class="wikitable"
{| class="wikitable"
|-
|-
! [[TrainerDex/RB:074|← Previous glitch Trainer]] !! Current glitch Trainer !! [[TrainerDex/RB:076|Next glitch Trainer→]]
![[TrainerDex/RB:074|← Previous glitch Trainer]]!!Current glitch Trainer!![[TrainerDex/RB:076|Next glitch Trainer→]]
|-
|-
| [[TrainerDex/RB:074|(Variable name?) (4A)]] || '''(Variable name?) (4B)''' || [[TrainerDex/RB:076|(Variable name?) (4C)]]
|[[TrainerDex/RB:074|(Variable name?) (4A)]]||'''(Variable name?) (4B)'''||[[TrainerDex/RB:076|(Variable name?) (4C)]]
|}
|}


[[File:RB Trainer a 4B.png|thumb|right|160px|Battling with (Variable name?) (4B).]]
[[File:RB Trainer a 4B.png|thumb|right|160px|Battling with (Variable name?) (4B).]]
__NOTOC__
__NOTOC__

'''(Variable name?)''' (hex:4B) is a [[glitch Trainer]] class in {{RB}} and one of the [[artificial Trainer class]]es.
'''(Variable name?)''' (hex:4B) is a [[glitch Trainer]] class in {{RB}} and one of the [[artificial Trainer class]]es.


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===Move modification AI routines===
===Move modification AI routines===

*$3832 (move choice modification #$35)
*$3832 (move choice modification #$35)


===Structure 2 routine===
===Structure 2 routine===

*$D040
*$D040


===Observations===
===Observations===

*Game may [[game freeze|freeze]] on opponent's turn
*Game may [[game freeze|freeze]] on opponent's turn


{{incomplete|Payout data}}
{{incomplete|Payout data}}

{{clr}}
== Trainer payout data ==
{{stub}}
Trainer payouts are taken by multiplying the base payout and the level of the last Pokemon in the roster.

Base payout: 8885{{clr}}{{stub}}
[[Category:Glitch Trainers]]
[[Category:Glitch Trainers]]
[[Category:Artificial Trainer classes]]
[[Category:Artificial Trainer classes]]

Latest revision as of 03:57, 22 March 2020

← Previous glitch Trainer Current glitch Trainer Next glitch Trainer→
(Variable name?) (4A) (Variable name?) (4B) (Variable name?) (4C)
Battling with (Variable name?) (4B).


(Variable name?) (hex:4B) is a glitch Trainer class in Pokémon Red and Blue and one of the artificial Trainer classes.

Game Genie codes 4BF-549-C49 and 3EF-539-B31, combined with an encounter will allow the player to face it.


Move modification AI routines

  • $3832 (move choice modification #$35)

Structure 2 routine

  • $D040

Observations

  • Game may freeze on opponent's turn
This article is incomplete. Please feel free to add any missing information about the subject. It is missing: Payout data.

Trainer payout data

Trainer payouts are taken by multiplying the base payout and the level of the last Pokemon in the roster.

Base payout: 8885

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