TrainerDex/RB:076: Difference between revisions

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(Payout data.)
 
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{| class="wikitable"
{| class="wikitable"
|-
|-
! [[TrainerDex/RB:075|← Previous glitch Trainer]] !! Current glitch Trainer !! [[TrainerDex/RB:077|Next glitch Trainer→]]
![[TrainerDex/RB:075|← Previous glitch Trainer]]!!Current glitch Trainer!![[TrainerDex/RB:077|Next glitch Trainer→]]
|-
|-
| [[TrainerDex/RB:075|(Variable name?) (4B)]] || '''(Variable name?) (4C)''' || [[TrainerDex/RB:077|(Variable name?) (4D)]]
|[[TrainerDex/RB:075|(Variable name?) (4B)]]||'''(Variable name?) (4C)'''||[[TrainerDex/RB:077|(Variable name?) (4D)]]
|}
|}


[[File:RB Trainer a 4C.png|thumb|right|160px|Battling with (Variable name?) (4C).]]
[[File:RB Trainer a 4C.png|thumb|right|160px|Battling with (Variable name?) (4C).]]
__NOTOC__
__NOTOC__

'''(Variable name?)''' (hex:4C) is a [[glitch Trainer]] class in {{RB}} and one of the [[artificial Trainer class]]es.
'''(Variable name?)''' (hex:4C) is a [[glitch Trainer]] class in {{RB}} and one of the [[artificial Trainer class]]es.


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==Move modification AI routines==
==Move modification AI routines==

*$0100 (move choice modification #$87)
*$0100 (move choice modification #$87)
*$3503 (move choice modification #$4F)
*$3503 (move choice modification #$4F)


==Structure 2 routine==
==Structure 2 routine==

*$66D0
*$66D0


==Observations==
==Observations==

*Game may seemingly [[game freeze|freeze]] with a blank text box after making a move and with the music still playing (if this battle is enabled with [[OAM DMA hijacking]] to fix the sound bank (see [[glitch sound bank]])).
*Game may seemingly [[game freeze|freeze]] with a blank text box after making a move and with the music still playing (if this battle is enabled with [[OAM DMA hijacking]] to fix the sound bank (see [[glitch sound bank]])).


== Trainer payout data ==
{{clr}}
Trainer payouts are taken by multiplying the base payout and the level of the last Pokemon in the roster.
{{stub}}

Base payout: 9550{{clr}}{{stub}}
[[Category:Glitch Trainers]]
[[Category:Glitch Trainers]]
[[Category:Artificial Trainer classes]]
[[Category:Artificial Trainer classes]]

Latest revision as of 03:59, 22 March 2020

← Previous glitch Trainer Current glitch Trainer Next glitch Trainer→
(Variable name?) (4B) (Variable name?) (4C) (Variable name?) (4D)
Battling with (Variable name?) (4C).


(Variable name?) (hex:4C) is a glitch Trainer class in Pokémon Red and Blue and one of the artificial Trainer classes.

Game Genie codes 4CF-549-C49 and 3EF-539-B31, combined with an encounter will allow the player to face it.

It may also cause the Too bad! The trade was canceled! effect.

This article is incomplete. Please feel free to add any missing information about the subject. It is missing: Payout data.

Move modification AI routines

  • $0100 (move choice modification #$87)
  • $3503 (move choice modification #$4F)

Structure 2 routine

  • $66D0

Observations

Trainer payout data

Trainer payouts are taken by multiplying the base payout and the level of the last Pokemon in the roster.

Base payout: 9550

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