TrainerDex/RB:077: Difference between revisions

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(Payout data.)
 
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{| class="wikitable"
{| class="wikitable"
|-
|-
! [[TrainerDex/RB:076|← Previous glitch Trainer]] !! Current glitch Trainer !! [[TrainerDex/RB:078|Next glitch Trainer→]]
![[TrainerDex/RB:076|← Previous glitch Trainer]]!!Current glitch Trainer!![[TrainerDex/RB:078|Next glitch Trainer→]]
|-
|-
| [[TrainerDex/RB:076|(Variable name?) (4C)]] || '''(Variable name?) (4D)''' || [[TrainerDex/RB:078|(Variable name?) (4E)]]
|[[TrainerDex/RB:076|(Variable name?) (4C)]]||'''(Variable name?) (4D)'''||[[TrainerDex/RB:078|(Variable name?) (4E)]]
|}
|}


[[File:RB Trainer a 4D.png|thumb|right|160px|Battling with (Variable name?) (4D).]]
[[File:RB Trainer a 4D.png|thumb|right|160px|Battling with (Variable name?) (4D).]]
__NOTOC__
__NOTOC__

'''(Variable name?)''' (hex:4D) is a [[glitch Trainer]] class in {{RB}} and one of the [[artificial Trainer class]]es.
'''(Variable name?)''' (hex:4D) is a [[glitch Trainer]] class in {{RB}} and one of the [[artificial Trainer class]]es.


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==Move modification AI routines==
==Move modification AI routines==

*$3832 (move choice modification #$35)
*$3832 (move choice modification #$35)


==Structure 2 routine==
==Structure 2 routine==

*$D040
*$D040


==Observations==
==Observations==

*Music may stop after battle starts. Game may [[game freeze|freeze]] after making a move
*Music may stop after battle starts. Game may [[game freeze|freeze]] after making a move


== Trainer payout data ==
Trainer payouts are taken by multiplying the base payout and the level of the last Pokemon in the roster.


{{incomplete|Payout data}}
Base payout: 8591{{incomplete|Payout data}}
{{clr}}
{{clr}}
{{stub}}
{{stub}}

Latest revision as of 04:01, 22 March 2020

← Previous glitch Trainer Current glitch Trainer Next glitch Trainer→
(Variable name?) (4C) (Variable name?) (4D) (Variable name?) (4E)
Battling with (Variable name?) (4D).


(Variable name?) (hex:4D) is a glitch Trainer class in Pokémon Red and Blue and one of the artificial Trainer classes.

Game Genie codes 4DF-549-C49 and 3EF-539-B31, combined with an encounter will allow the player to face it.

Move modification AI routines

  • $3832 (move choice modification #$35)

Structure 2 routine

  • $D040

Observations

  • Music may stop after battle starts. Game may freeze after making a move

Trainer payout data

Trainer payouts are taken by multiplying the base payout and the level of the last Pokemon in the roster.

Base payout: 8591

This article is incomplete. Please feel free to add any missing information about the subject. It is missing: Payout data.


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