TrainerDex/RB:077: Difference between revisions
Jump to navigation
Jump to search
Content added Content deleted
>Torchickens No edit summary |
>Jctitan48 (Payout data.) |
||
Line 1: | Line 1: | ||
{| class="wikitable" |
{| class="wikitable" |
||
|- |
|- |
||
! |
![[TrainerDex/RB:076|← Previous glitch Trainer]]!!Current glitch Trainer!![[TrainerDex/RB:078|Next glitch Trainer→]] |
||
|- |
|- |
||
| |
|[[TrainerDex/RB:076|(Variable name?) (4C)]]||'''(Variable name?) (4D)'''||[[TrainerDex/RB:078|(Variable name?) (4E)]] |
||
|} |
|} |
||
[[File:RB Trainer a 4D.png|thumb|right|160px|Battling with (Variable name?) (4D).]] |
[[File:RB Trainer a 4D.png|thumb|right|160px|Battling with (Variable name?) (4D).]] |
||
__NOTOC__ |
__NOTOC__ |
||
'''(Variable name?)''' (hex:4D) is a [[glitch Trainer]] class in {{RB}} and one of the [[artificial Trainer class]]es. |
'''(Variable name?)''' (hex:4D) is a [[glitch Trainer]] class in {{RB}} and one of the [[artificial Trainer class]]es. |
||
Line 13: | Line 14: | ||
==Move modification AI routines== |
==Move modification AI routines== |
||
*$3832 (move choice modification #$35) |
*$3832 (move choice modification #$35) |
||
==Structure 2 routine== |
==Structure 2 routine== |
||
*$D040 |
*$D040 |
||
==Observations== |
==Observations== |
||
*Music may stop after battle starts. Game may [[game freeze|freeze]] after making a move |
*Music may stop after battle starts. Game may [[game freeze|freeze]] after making a move |
||
== Trainer payout data == |
|||
Trainer payouts are taken by multiplying the base payout and the level of the last Pokemon in the roster. |
|||
{{incomplete|Payout data}} |
Base payout: 8591{{incomplete|Payout data}} |
||
{{clr}} |
{{clr}} |
||
{{stub}} |
{{stub}} |
Latest revision as of 04:01, 22 March 2020
← Previous glitch Trainer | Current glitch Trainer | Next glitch Trainer→ |
---|---|---|
(Variable name?) (4C) | (Variable name?) (4D) | (Variable name?) (4E) |
(Variable name?) (hex:4D) is a glitch Trainer class in Pokémon Red and Blue and one of the artificial Trainer classes.
Game Genie codes 4DF-549-C49 and 3EF-539-B31, combined with an encounter will allow the player to face it.
Move modification AI routines
- $3832 (move choice modification #$35)
Structure 2 routine
- $D040
Observations
- Music may stop after battle starts. Game may freeze after making a move
Trainer payout data
Trainer payouts are taken by multiplying the base payout and the level of the last Pokemon in the roster.
Base payout: 8591
This article is incomplete. Please feel free to add any missing information about the subject. It is missing: Payout data. |
This article or section is a stub. You can help Glitch City Wiki by expanding it. |