TrainerDex/RB:078: Difference between revisions

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(Payout data.)
 
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{| class="wikitable"
{| class="wikitable"
|-
|-
! [[TrainerDex/RB:077|← Previous glitch Trainer]] !! Current glitch Trainer !! [[TrainerDex/RB:079|Next glitch Trainer→]]
![[TrainerDex/RB:077|← Previous glitch Trainer]]!!Current glitch Trainer!![[TrainerDex/RB:079|Next glitch Trainer→]]
|-
|-
| [[TrainerDex/RB:077|(Variable name?) (4D)]] || '''(Variable name?) (4E)''' || [[TrainerDex/RB:079|(Variable name?) (4F)]]
|[[TrainerDex/RB:077|(Variable name?) (4D)]]||'''(Variable name?) (4E)'''||[[TrainerDex/RB:079|(Variable name?) (4F)]]
|}
|}


[[File:RB Trainer a 4E.png|thumb|right|160px|Battling with (Variable name?) (4E).]]
[[File:RB Trainer a 4E.png|thumb|right|160px|Battling with (Variable name?) (4E).]]
__NOTOC__
__NOTOC__

'''(Variable name?)''' (hex:4E) is a [[glitch Trainer]] class in {{RB}} and one of the [[artificial Trainer class]]es.
'''(Variable name?)''' (hex:4E) is a [[glitch Trainer]] class in {{RB}} and one of the [[artificial Trainer class]]es.


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==Move modification AI routines==
==Move modification AI routines==

*$381A (move choice modification #$33)
*$381A (move choice modification #$33)
*$D5E5 (move choice modification #$51)
*$D5E5 (move choice modification #$51)


==Structure 2 routine==
==Structure 2 routine==

*$CD0A
*$CD0A


==Observations==
==Observations==

*Game may [[game freeze|freeze]] after making a move
*Game may [[game freeze|freeze]] after making a move


== Trainer payout data ==
{{clr}}
Trainer payouts are taken by multiplying the base payout and the level of the last Pokemon in the roster.
{{stub}}

Base payout: 8584{{clr}}{{stub}}
[[Category:Glitch Trainers]]
[[Category:Glitch Trainers]]
[[Category:Artificial Trainer classes]]
[[Category:Artificial Trainer classes]]

Latest revision as of 04:03, 22 March 2020

← Previous glitch Trainer Current glitch Trainer Next glitch Trainer→
(Variable name?) (4D) (Variable name?) (4E) (Variable name?) (4F)
Battling with (Variable name?) (4E).


(Variable name?) (hex:4E) is a glitch Trainer class in Pokémon Red and Blue and one of the artificial Trainer classes.

Game Genie codes 4EF-549-C49 and 3EF-539-B31, combined with an encounter will allow the player to face it.

This article is incomplete. Please feel free to add any missing information about the subject. It is missing: Payout data.


Move modification AI routines

  • $381A (move choice modification #$33)
  • $D5E5 (move choice modification #$51)

Structure 2 routine

  • $CD0A

Observations

  • Game may freeze after making a move

Trainer payout data

Trainer payouts are taken by multiplying the base payout and the level of the last Pokemon in the roster.

Base payout: 8584

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